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VR Illusion of the Polar Duel

VR Illusion of the Polar Duel — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

VR Illusion of the Polar Duel — AI video creation
VR Illusion of the Polar Duel

Prompt

Chinese prompt

15秒、16:9、真人电影质感的视觉匹配剪辑。每个镜头都使用所提供的身份参考图来呈现成年女性角色的脸部与外貌;保持她在各自场景中的服装完整。0:00-0:07:在强烈日光照射下的蓝白色积雪山地荒野中,女子穿着磨旧的毛皮与皮革服装、手持长剑,在冰面上后退;一头巨大的北极熊穿过飞雪猛扑而来。手持摄影机以与跃扑平行的平视角度移动,从远景推进到中近景,确保双方身形厚重且清晰可辨;呈现风声、靴子碾冰声、衣料绷紧声、挥剑声和低沉咆哮。0:07-0:11:不剪辑地继续推进到正面特写,北极熊冲到几乎贴近她的位置,张开的嘴和爪子占据画面边缘。一个男人呼喊:“Karla……KARLA。”她疲惫地回答:“走开。”世界随即变慢:雪几乎静止,北极熊悬在扑击动作中,而她保持正常速度移动。她丢下长剑,抬起空着的双手靠近太阳穴。冰雪世界中不要出现头显或任何设备。保持她的脸部大小、手的高度、头部角度、镜头距离和顺时针漂移一致。0:11-0:15:当她抬起的双手经过相同画面位置时无缝匹配剪辑,冻结的特写转变为一间朴素、有生活痕迹的客厅,构图和顺时针漂移保持一致。此时VR头显首次清晰地戴在她的眼睛上。她双手握住头显两侧,一次完整动作将其摘下,举到额头上方,穿着宽松家居服走入画面。摄影机展开为中景,露出沙发、毯子和冷色窗光。她显得有些烦恼,转向画外呼唤者,向上翻白眼,说:“怎么回事?”采用自然主义胶片印刷色彩和球面35毫米镜头观感。只加入连贯的室内环境声、头显绑带与塑料摩擦声、微弱游戏光效、平复的呼吸声及上述对白。

English prompt

15-second 16:9 live-action cinematic match cut. Use the supplied identity reference image for the adult female character’s face and appearance in every shot; keep her clothing intact within each setting. 0:00-0:07: In a blue-white snowy mountain wilderness under hard daylight, the lone woman wears weathered fur and leather, carries a sword, and backpedals across ice as a massive polar bear charges through blowing snow. Handheld eye-level camera moves beside the leap, shifting from wide shot to medium close-up; both figures remain heavy and readable, with wind, grinding boots, cloth strain, blade movement, and a low roar. 0:07-0:11: Continue without a cut into a dead-on close-up as the bear surges within inches, jaws and claws filling the edges. A man calls, “Karla... KARLA.” She answers tiredly, “Off.” The world slows: snow nearly freezes and the bear hangs in its strike while she moves normally. She drops the sword and raises both empty hands toward her temples. No headset or device is visible in the frozen wilderness. Preserve her face size, hand height, head angle, lens distance, and clockwise camera drift. 0:11-0:15: Seamless match cut as her rising hands cross the same screen position, transforming the frozen close-up into a modest, lived-in living room with the same framing and drift. A VR headset is now visibly strapped over her eyes for the first time. She grips both sides, pulls it completely off in one clear motion, lifts it above her forehead, and steps into view wearing loose indoor clothes. The camera opens to a medium shot, revealing a couch, blankets, and cool window light. She looks mildly annoyed, turns toward the unseen caller, rolls her eyes upward, and says, “What is it?” Naturalistic film-print color, spherical 35mm look. Include only coherent room tone, headset strap and plastic sounds, a faint game glow, settling breath, and the stated dialogue.

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