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Final Battle at the Ruined Church

Final Battle at the Ruined Church — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Final Battle at the Ruined Church — AI video creation
Final Battle at the Ruined Church

Prompt

Chinese prompt

15秒、16:9的原创黑暗奇幻真人电影感战斗,场景位于一座破败的哥特式教堂。白衣成年女战士的脸部与外观使用所提供的身份参考图,保持她的白色战斗服装完整。0–2秒以强烈钩子开场:覆盖尖锐铠甲的黑色重甲对手在冰冷月光和彩绘玻璃前逼近。2–5秒切到带面部伤痕的女战士举剑,神情坚定凌厉。5–8秒以高角度广角展示残破中殿、长椅、尘雾和月光光束,两名战士冲向彼此。8–12秒围绕被撞翻的长椅展开连贯剑斗,交替使用高角度和低角度镜头,突出教堂的宏大空间与对手的压迫感。12–15秒以低角度近景表现彩绘玻璃前的兵刃猛烈相撞,迸发明亮火花与碎屑,完成决定性高潮。真实光影、体积尘雾、动作有力且清晰、角色连续性稳定、史诗构图、高清细节、情绪紧张,全新原创设计,不使用受版权保护的角色、标志或文字,无需音频。

English prompt

15-second 16:9 original dark-fantasy live-action cinematic battle in a dilapidated Gothic church. Use the supplied identity image for the adult white-clad female warrior’s face and appearance; keep her white battle clothing intact. At 0–2s, hook with a looming black-armored opponent covered in sharp spikes, backlit by cold moonlight and stained glass. At 2–5s, cut to the scarred warrior raising her sword, intense and determined. At 5–8s, reveal a high-angle wide view of the ruined nave, pews, dust, smoke, and shafts of moonlight as both fighters charge. At 8–12s, show a coherent sword exchange around overturned benches, alternating high-angle and low-angle shots to emphasize the church’s vast space and the opponent’s oppressive scale. At 12–15s, use a low-angle close-up as blades collide in front of stained glass, exploding into bright sparks and debris for the decisive climax. Realistic lighting and shadows, volumetric dust, dynamic but readable choreography, stable character continuity, epic composition, high-definition detail, emotionally intense, entirely original designs, no copyrighted characters, no logos, no text, no audio required.

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