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Lone Blade in the Sand Sea: Storm Ruins

Lone Blade in the Sand Sea: Storm Ruins — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Lone Blade in the Sand Sea: Storm Ruins — AI video creation
Lone Blade in the Sand Sea: Storm Ruins

Prompt

Chinese prompt

15秒、16:9、写实电影感的沙漠动作短片,变形宽银幕35毫米镜头质感,焦灼橙色与暗红色调,骨白色巨兽骨骼、黑曜石护甲,浓重空气 haze、热浪、沙尘与火星。0.0–1.0秒:一名成年沙漠战士背对镜头站在龟裂沙丘脊线上,沾满沙尘的破旧斗篷在狂风中翻飞,远处可见巨型沙虫肋骨骨架。镜头快速推近他的背部;他回头越过右肩,金色面罩眼缝发光,地面轻微震动,斗篷带起沙尘。1.0–2.0秒:低角度慢动作特写,他戴机械护手的右手拔出焦黑弯刀;金属摩擦迸出橙色火星,热浪扭曲画面,刀尖升起并框住焦灼地平线。2.0–3.0秒:镜头猛烈向右甩拍,显露一辆伤痕累累、冒烟的机械沙地车从沙丘中冲出,巨大的沙柱呈弧形爆开。3.0–4.0秒:战士以三分之四侧身面向镜头,动能弹在他周围连续击中地面,形成四个错落的沙尘喷柱,叠加快速抖动与冲击尘雾。4.0–5.0秒:侧向跟拍,他从左向右疾跑,斗篷水平飘展;一枚弹体擦过肩侧留下压缩空气轨迹。他踩上龟裂岩柱,向上前方跃起。5.0–7.0秒:镜头升降跟随,进入深度慢动作。他以侧面剪影悬在岩柱上方,双手高举弯刀,斗篷像翅膀般展开。红色与金色双日从背后勾勒轮廓,下方尘雾膨胀,沙暴墙在后方缓慢推进。7.0–8.0秒:他落到沙地车车顶,挥刀向下重击金属车身。明亮橙色火星向四周爆散,冲击点周围空气出现可见震波,车身向内凹陷,刀锋留下微弱余烬轨迹。8.0–9.0秒:镜头甩向逼近的沙暴,焦橙色尘土充满全屏,形成整帧转场。9.0–11.0秒:尘雾逐渐变薄,显露战士站在静止残骸顶部,斗篷破裂,弯刀垂下,双日光束穿透余尘。11.0–13.0秒:镜头缓慢拉远,以清晰视差展示荒原:残骸、沙丘与废墟,以及横跨地平线的巨大沙虫肋骨骨架。13.0–15.0秒:固定广角镜头。战士剪影伫立在滚动沙暴前,双日透过尘埃发光,骨架位于右侧,前景热浪闪烁,画面几乎不可察觉地顺时针漂移。全程无女性角色。保持战士服装完整。以静止画面结束。

English prompt

15-second 16:9 photorealistic cinematic desert action sequence, anamorphic 35mm look, scorched orange and oxblood palette, bone-white skeletons, obsidian armor, atmospheric haze, heat shimmer, dust and ember particles. 0.0–1.0s: A lone adult desert warrior stands with his back to camera on a cracked dune ridge, tattered sand-stained cloak whipping in violent wind, giant skeletal sandworm ribs in the distance. The camera rapidly pushes toward his back; he turns his masked head over his right shoulder, amber eye slits glowing, with a subtle ground tremor and sand bursting from the cloak. 1.0–2.0s: Low-angle close-up in slow motion as his mechanical gauntleted right hand draws a scorched curved blade; metal scraping throws orange sparks, heat shimmer ripples, and the blade rises against the burnt horizon. 2.0–3.0s: A hard whip-pan reveals a scarred mechanical sandrider erupting from a dune, smoking metal hull surrounded by a huge arcing sand plume. 3.0–4.0s: The warrior faces camera in three-quarter view while kinetic rounds strike around him, producing four staggered sand geysers, rapid camera jitter, and dust impacts. 4.0–5.0s: Side tracking shot as he sprints left to right, cloak streaming horizontally; a projectile streaks past his shoulder. He plants on a cracked rock spire and launches upward. 5.0–7.0s: The camera cranes with him in deep slow motion. He hangs in side profile above the spire, curved blade raised overhead in both hands, cloak extended like wings. Twin suns, one red and one gold, rim-light him while volumetric dust blooms below and a sandstorm rolls behind. 7.0–8.0s: He descends onto the sandrider roof and strikes the metal hull with a wide downward blade arc. Bright orange sparks burst in all directions, a visible air shockwave distorts the strike zone, the hull crumples inward, and a faint ember motion trail follows the blade. 8.0–9.0s: The camera whip-pans into the approaching sandstorm; burnt-orange dust fills the frame as a full-screen transition. 9.0–11.0s: Dust thins to reveal the warrior standing on the motionless wreck, cloak torn, blade lowered, with twin-sun god rays piercing the haze. 11.0–13.0s: Slow pull-back reveals the wasteland in layered parallax: wrecked sandrider, dunes and debris, and a monumental skeletal sandworm ribcage arching across the horizon. 13.0–15.0s: Locked wide shot. The warrior remains silhouetted against the rolling storm, twin suns glowing through dust, skeleton arching to his right, heat shimmer across the foreground, and an almost imperceptible clockwise drift. No female characters. Keep the warrior’s clothing intact throughout. End on stillness.

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