OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
One-Take Classroom Battle
One-Take Classroom Battle — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
15秒写实真人电影风格的一镜到底武术打斗,画幅16:9,场景位于日本高中教室。一名成年男子穿白色T恤、黑色长裤、白色运动鞋和深色太阳镜,面对三名穿深色或中性色服装的成年男性对手。教室里有木制课桌椅、书包、绿色黑板、带窗帘的推拉窗、荧光灯、海报、书本和散落的纸张。0至3秒建立教室环境,男子在课桌之间快速移动,对手们逼近。3至8秒进入近身战,他躲开同时袭来的攻击,翻越课桌,滑过桌面,将椅子踢开,用教室物品格挡,抓起书包挡下一击,并利用狭窄过道改变对手的冲势。8至12秒加强动作编排:课桌椅被撞翻,纸张飞舞,窗帘被动作带起,一名对手倒在翻倒的家具之间,男子继续以可信的冲击感和扎实的身体力学对付其余对手。12至15秒最后一名对手被击倒,男子警觉地站在凌乱的教室和倒地对手之间。摄影机全程保持沉浸式手持一镜到底:穿梭于课桌之间,围绕男子旋转,对手冲来时快速后退,进行扫腿时贴近地面,跳过课桌时突然升高,并迅速甩镜展示下一个攻击者。保持紧迫而连续的运动、真实的人体结构、清晰易读的动作、自然教室光线与温暖午后阳光的混合、实际运动模糊、阳光中的尘埃、真实阴影、具有质感的表面和原始电影感瑕疵。避免静态构图、剪辑、卡通或漫画风格、光亮的CGI、塑料皮肤、人工光泽、过度眩光、过饱和色彩、虚假HDR、游戏引擎渲染、肢体变形、重复身体部位、扭曲的手、重影、帧混合、失控的主体跟踪或不合逻辑的物理效果。
English prompt
15-second live-action cinematic one-take martial-arts fight in a Japanese high-school classroom, 16:9. An adult man in a white T-shirt, black pants, white sneakers, and dark sunglasses faces three adult male opponents in dark or neutral clothing. The room contains wooden desks and chairs, school bags, a green chalkboard, sliding windows with curtains, fluorescent ceiling lights, posters, books, and scattered papers. From 0 to 3 seconds, establish the classroom as the man moves rapidly between desks while the opponents approach. From 3 to 8 seconds, follow close-range combat as he dodges simultaneous attacks, vaults over a desk, slides across a tabletop, kicks a chair aside, blocks strikes with classroom objects, grabs a backpack to deflect a hit, and redirects attackers through the narrow aisles. From 8 to 12 seconds, intensify the choreography: desks and chairs topple, papers fly, curtains whip, one opponent falls among the overturned furniture, and the man continues engaging the others with believable impacts and grounded body mechanics. From 12 to 15 seconds, the final opponent is knocked down; the man stands alert amid the disordered classroom and fallen opponents. Use an immersive handheld camera in one uninterrupted shot: weave between desks, circle the fighter, rush backward as opponents charge, dip low for leg sweeps, rise over jumps, and whip around to reveal each attacker. Keep urgent continuous motion, realistic anatomy, clear action readability, natural classroom lighting mixed with warm afternoon sunlight, practical motion blur, dust in sunbeams, realistic shadows, textured surfaces, and raw cinematic imperfections. Avoid static framing, cuts, cartoon or comic styling, glossy CGI, plastic skin, artificial shine, excessive lens flare, oversaturated colors, fake HDR, game-engine rendering, distorted limbs, duplicated body parts, warped hands, ghosting, frame blending, unstable tracking, or implausible physics.
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