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Battle in the Rainy Alley

Battle in the Rainy Alley — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Battle in the Rainy Alley — AI video creation
Battle in the Rainy Alley

Prompt

Chinese prompt

制作一段时长15秒、16:9画幅的写实新黑色电影风格动作场景,以单个连续的横向移动长镜头拍摄。夜晚,一条狭窄的巷子被雨水打湿。一名头发凌乱、脸上带伤的中年男子身穿皱巴巴的黑色西装和松开的领带,右手握着一把羊角锤。八名成年街头混混穿着廉价的深色夹克和连帽衫,拿着木棍、铁管或赤手逼近。砖墙、裸露管道、垃圾箱、悬垂电缆,以及从街面排水口升起的蒸汽构成巷中景致;头顶的荧光灯嗡嗡作响,远处透来钠灯光。画面采用低饱和的蓝绿色调、冷硬的混合光线和轻微的35毫米胶片颗粒。0至3秒,保持侧面远景:疲惫的男子站在画面左侧,锤子垂在身边,右侧的人群缓慢逼近。3至6秒,镜头向右横向跟拍,男子迎上前去,挥锤划出大幅弧线;两名袭击者倒下,其余人从两侧围拢。6至9秒,镜头继续跟拍;男子挨打后踉跄靠近砖墙,接着用头撞倒一人,再用肘击另一人,动作逐渐沉重。9至12秒,蒸汽升腾,精疲力竭的混战仍在继续:他拉着一名袭击者一同摔倒,再借墙撑起身子,最后挥出一锤。12至15秒,镜头缓慢推近;男子独自站在倒地的袭击者之间,摇摇欲坠,低垂着锤子,凝望空荡的巷子,荧光灯闪烁。打斗动作要有真实的重量感和惯性,角色外形保持稳定,镜头运动连贯。避免闪烁、变形和形体突变。声音设计:沉闷的撞击声、木头开裂声、身体撞上湿混凝土地面的声音、急促喘息、遥远的城市底噪和荧光灯嗡鸣,搭配由弦乐演奏的忧郁圆舞曲。

English prompt

Create a 15-second photorealistic neo-noir action scene in 16:9, filmed as one continuous side-scrolling long take. In a narrow rain-slicked alley at night, a disheveled middle-aged man with wild unkempt hair, a bruised face, wrinkled black suit and loosened tie grips a claw hammer in his right hand. Eight adult street thugs in cheap dark jackets and hoodies approach with wooden sticks, pipes and fists. Brick walls, exposed pipes, dumpsters, hanging cables and steam from street grates frame the alley beneath a buzzing fluorescent tube and distant sodium-vapor lights. Use a desaturated teal-green grade, harsh mixed lighting, and subtle 35mm film grain. From 0–3 seconds, hold a wide profile: the exhausted man stands at the left with his hammer lowered as the group slowly closes in from the right. From 3–6 seconds, track laterally right as he advances and swings the hammer in broad arcs; two attackers fall and the others crowd him from both sides. From 6–9 seconds, continue tracking as he takes hits, staggers near the brick wall, then headbutts one attacker and elbows another; his movements grow heavy. From 9–12 seconds, show the exhausted brawl continuing through rising steam: he pulls one attacker down with him, gets up using the wall for support, and makes one final hammer swing. From 12–15 seconds, slowly push in as he stands alone among the fallen attackers, swaying with the hammer held low while he stares down the empty alley and the fluorescent light flickers. Keep the choreography grounded, with clear weight and momentum, stable character appearances, and continuous camera motion. Avoid flicker, deformation, and morphing. Audio direction: dull impacts, cracking wood, bodies hitting wet concrete, ragged breathing, distant city hum, and fluorescent buzzing beneath a melancholic waltz played by strings.

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