OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Storm Swordsman Slashes Giant Mecha
Storm Swordsman Slashes Giant Mecha — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
15秒、16:9的电影感视频,采用美式漫画分镜风格,融合高质量3D动画质感与日式剑士动作编排。成年黑发男性剑士全程保持同一张脸、同一套深色破损战斗服、白色手臂绷带和一把武士刀。无女性角色。场景是冷灰蓝色暴风战场:雨雾、破碎金属废墟、低沉乌云、体积光、粗重漫画轮廓线、强烈透视、速度线和可读的受控运动模糊。 0-4秒:极近景拍摄剑士在暴风中低身蓄势,长发被狂风吹过脸庞。冷静的双眼逐渐亮起冷白光。他抬起两根手指结印,白色能量细流使空气扭曲,随后握住刀柄,身体压低准备拔刀。低角度推进并轻微环绕,结尾突然拉远,但脸部保持稳定。 4-9秒:剑士拔刀,化作黑色残影冲过湿冷荒原,脚步扬起水雾和碎石。远处浓雾中出现一台巨大黑色装甲机甲,红色传感器亮起并抬起沉重机械臂。镜头贴地追踪、侧向甩镜并快速逼近,保持动作方向和尺度关系清晰。剑士挥出第一道横斩,形成半透明白色立体剑弧,明确由武士刀产生。 9-12秒:机甲重拳砸地,引发冲击波。剑士沿冲击波边缘滑步转身,连续施展两次高速斩击。交叉白色剑弧划过暴风空气,具有真实空间深度、火花和运动轨迹。机甲必须巨大且具有机械重量感;剑士的脸、头发、服装、手部和武士刀保持一致。 12-15秒:镜头大幅拉远成英雄式宽幅构图。交叉斩击在机甲装甲上切出明亮裂痕,火花和少量金属碎片飞散,不出现血腥。剑士背对镜头落地,头发和外衣在风中扬起,机甲在身后的暴风中半跪。残留白色剑光缓慢消散。保持一条连贯、大胆但受控的电影镜头,短暂重新对焦也不能让动作难以辨认。 负面限制:低清晰度、廉价塑料CG、脸部变形、眼睛漂移、手指畸变、多余肢体、服装变化、武士刀消失或变形、机甲比例错误、机甲融化、完全不可读的镜头抖动、过度闪光、满屏泛光、魔法能量球、卡通爆炸、血腥、断肢、水印、字幕、logo、乱码文字、城市背景、突然换场或变成纯2D风格。
English prompt
15-second 16:9 cinematic video in American comic storyboard style blended with high-quality 3D animation and Japanese sword-action staging. A consistent adult black-haired male swordsman wears the same dark, battle-worn outfit, white arm wraps, and carries one katana throughout. No female characters. Cold gray-blue storm battlefield with rain mist, broken metal ruins, heavy clouds, volumetric lighting, bold comic shadows, thick contours, dramatic perspective, speed lines, and readable controlled motion blur. 0-4s: Extreme close-up of the swordsman crouched in the storm, wind sweeping his long hair across his face. His calm eyes gradually emit cold white light. He raises two fingers in a focused hand sign, white energy wisps distort the air, then grips the katana hilt and compresses his body for a draw. Low-angle push-in with a slight orbit, ending in a sudden pullback while keeping his face stable. 4-9s: He unsheathes the katana and launches across the wet wasteland as a dark afterimage, kicking up spray and debris. A gigantic black armored mech with red sensor lights emerges from the fog in the distance and raises a heavy arm. Ground-level tracking, lateral whip-pan, and a rapid approach preserve clear movement and scale. The swordsman delivers a first sweeping slash, creating a translucent white 3D blade arc that is visibly produced by the katana. 9-12s: The mech punches the ground, sending a shockwave. The swordsman slides and pivots around its edge, then performs two rapid slashes. Crossing white blade arcs cut through the storm air with real depth, sparks, and motion trails. Keep the mech massive and mechanically weighted; keep the swordsman’s face, hair, clothing, hands, and katana consistent. 12-15s: Pull far back to a heroic wide composition. Bright crossing cuts carve glowing cracks across the mech’s armor; sparks and small metal fragments scatter without gore. The swordsman lands with his back to camera, hair and coat streaming in the wind, while the mech kneels behind him in the storm. Residual white slash light fades slowly. Maintain one coherent, boldly moving cinematic camera with brief controlled refocus, never losing action readability. Negative constraints: low resolution, plastic CGI, face morphing, drifting eyes, deformed fingers, extra limbs, changing clothes, disappearing or warped katana, incorrect mech proportions, melting mech, unreadable camera shake, excessive flashing, full-screen bloom, magical energy balls, cartoon explosions, blood, dismemberment, watermark, subtitles, logo, garbled text, city background, sudden scene change, or a shift to pure 2D.
Topics and styles
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