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The Last Stand of the Smoke Factory

The Last Stand of the Smoke Factory — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

The Last Stand of the Smoke Factory — AI video creation
The Last Stand of the Smoke Factory

Prompt

Chinese prompt

制作一段15秒、16:9、24帧/秒的写实电影风格间谍动作场景。使用提供的身份参考图确定成年男主角的面容与外观,并在全片保持一致;保留他的简洁黑色服装和配饰。场景位于浓烟弥漫的工业厂房,地面湿滑,设有钢柱、黄色护栏平台、桶、箱子和传送带。武装增援从带危险标识的厚重安全门中冲出。男主从门口附近冲刺,跃过木箱,飞身踢向一名敌人。随后他展开扎实的近身搏斗,与持械袭击者扭打并将他们击倒在桶堆之间。一名持防弹盾牌的重装对手登场;男主闪避,绕钢柱跃起,一脚踢得持盾者失去平衡。他从传送带下滑过,躲开袭击者的射击,然后起身朝走廊移动。红色应急灯取代冷调青色工业灯光。燃料管线在他身后爆燃,形成高耸火墙。他稳稳站定,转向昏暗走廊,并在第15秒整切至黑屏。采用灵活的手持跟拍,保持清楚的空间连贯性,呈现真实动态模糊、烟雾、火花与碎屑,动作和撞击符合人体重量与物理规律。始终保持男主的身份和服装一致。不要慢动作、钢丝特技、超英动作、瞬移、肢体重复、面容变形、武器穿模或电子游戏效果。

English prompt

Create a 15-second, 16:9 photorealistic cinematic spy-action scene at 24 fps. Use the supplied identity reference for the adult male lead’s face and appearance, keeping him consistent throughout; retain his simple black outfit and accessories. In a smoke-filled industrial factory with wet concrete floors, steel columns, yellow-railed platforms, barrels, crates and a conveyor, armed reinforcements emerge through a heavy hazard-marked door. The lead charges from the doorway area, vaults a crate and launches a flying kick at an opponent. He continues through grounded close-quarters combat, grappling with armed attackers and knocking them down among the barrels. A heavily armored opponent with a ballistic shield enters; the lead evades, leaps around a steel column and kicks the shielded fighter off balance. He slides beneath the conveyor as attackers fire, then rises and moves toward the corridor. Red emergency lights replace the cool cyan industrial lighting. A fuel-line blast blooms behind him into a towering wall of fire. He holds a controlled stance, turns toward the dark corridor, and the scene cuts to black exactly at 15 seconds. Use dynamic handheld tracking, clear spatial continuity, realistic motion blur, smoke, sparks and debris, with grounded human movement and physical impacts. Keep the lead’s identity and wardrobe consistent. No slow motion, wire-fu, superhero movement, teleportation, duplicate limbs, distorted faces, weapon clipping, or video-game effects.

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