OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Twin-Blade Hunter in the Deep-Sea Ruins
Twin-Blade Hunter in the Deep-Sea Ruins — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
15秒、16:9、超写实真人电影质感的水下科幻动作短片,采用电影级视觉特效。使用提供的身份参考图作为成年女性战斗飞行员 Alin 的唯一外观参考:保持她的准确面部、长淡金色头发、银黑色生物机械全身装甲、橙色发光细节、真实金属关节和女性体态,服装保持不变。使用提供的怪物参考图作为唯一生物参考:真实感史前水生掠食者,狭长鳄鱼头骨、巨大的满口尖牙、湿润深色皮肤、粗重颈部、四个鳍肢和长尾巴。不要触手或其他生物设计。 0.0-1.8秒:镜头快速向前潜入深蓝浑浊的水下遗迹,穿过气泡、漂浮颗粒、断裂金属梁和体积光束,进入巨大的圆形沉没结构。Alin 身后留下蓝色推进器尾迹。 1.8-3.8秒:Alin 在圆形开口前急停悬浮,前臂装甲展开为两把明亮的蓝色能量刃,她扫描黑暗。 3.8-5.8秒:巨型掠食者突然高速掠过她身后,只清晰露出部分头部、背部和尾巴,水流将她撞向侧方。 5.8-8.0秒:掠食者张开巨口扑来。Alin 在最后一刻下沉并扭身,从它的嘴和前鳍下方险险躲过,同时用蓝色能量刃在其颈部划出短暂伤痕。 8.0-11.3秒:她翻身恢复控制,推进器启动,双臂交叉蓄能。一次猛烈的蓝白色脉冲斩击近距离命中掠食者,气泡、淤泥和碎片向外爆散。 11.3-13.6秒:受创的掠食者被迫退入遗迹黑暗中,仍未死亡。Alin 保持悬浮,双刃持续点亮。 13.6-15.0秒:镜头缓慢拉远。Alin 背对镜头漂浮在前景,黑暗中的掠食者头部和牙齿逐渐再次出现,暗示下一轮攻击。 冷色深海蓝光、真实水下散射、锐利蓝色能量闪光、细微橙色装甲辉光和深渊般压迫感;镜头运动和动作连贯,解剖结构自然。不要文字、水印、游戏界面、卡通风格、明亮奇幻色彩、血腥、额外生物、僵硬姿势、变形解剖或一击击杀。
English prompt
15-second, 16:9 ultra-realistic live-action underwater sci-fi action film with cinematic VFX. Use the supplied identity reference image as the only appearance reference for the adult female combat pilot Alin: preserve her exact face, long pale-blonde hair, silver-black biomechanical full-body armor, orange glowing details, realistic metal joints, and feminine silhouette; keep her clothing intact. Use the supplied monster reference image as the only creature reference: a realistic prehistoric aquatic predator with a long narrow crocodilian skull, huge tooth-filled mouth, dark wet skin, heavy neck, four flippers, and long tail. No tentacles or other creature designs. 0.0-1.8s: Fast forward dive through deep blue murky underwater ruins, bubbles, floating particles, broken metal beams, and volumetric light shafts, entering a giant circular submerged structure. Blue thruster trails follow Alin. 1.8-3.8s: Alin brakes and stabilizes before the circular opening. Her forearm armor unfolds into two bright blue energy blades as she scans the darkness. 3.8-5.8s: The giant predator suddenly streaks behind her at high speed; only portions of its head, back, and tail are visible as the current knocks her sideways. 5.8-8.0s: The predator lunges with jaws wide open. Alin drops and twists beneath its mouth and front flipper, narrowly escaping while carving a short blue energy scar across its neck. 8.0-11.3s: She flips into control, thrusters fire, and she crosses her arms to charge. A brutal blue-white pulse slash strikes the predator at close range, blasting bubbles, silt, and debris outward. 11.3-13.6s: The wounded predator retreats into the ruin darkness, forced away but alive. Alin holds position with both blades active. 13.6-15.0s: The camera slowly pulls back. Alin floats in the foreground with her back to camera; the predator’s head and teeth gradually reappear in the darkness behind her, teasing another attack. Cold deep-sea blue lighting, realistic underwater scattering, sharp blue energy flashes, subtle orange armor glow, dark abyssal atmosphere, dynamic camera movement, coherent anatomy and motion. No text, watermark, game UI, cartoon style, bright fantasy colors, blood gore, extra creatures, stiff posing, distorted anatomy, or one-shot kill.
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