OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Blazing Duel on the Rooftops of a Sea of Lights
Blazing Duel on the Rooftops of a Sea of Lights — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
生成一段15秒、竖屏9:16的高品质日式动漫东方奇幻动作片段,场景是夜晚灯火通明的古代中国灯会街市。第一帧就处于激烈战斗中,持续高速且物理关系清晰,不要对白、摆姿势、停顿、文字、字幕、标志、水印或角色设定表画面。 使用所提供的身份图像作为唯一成年女主角的精确外观参考。保持她成熟的面容、白皙皮肤、红色眼睛、深紫黑长发(两侧大圆发髻及飘垂发束)、红金花饰、流苏、金色缎带,以及完整的红黑金东方服装:带金色刺绣的贴身上衣、露肩设计、分离式宽大飘袖、不对称叠层衣摆、带金色花纹的黑色过膝袜、红色腿环和黑红金饰高跟鞋。全程保持脸部、比例、发型、饰品和服装一致。身份图像只用于外观,不得复制其版式或分栏,不得出现复制体或其他女性角色。 她使用一件红金装饰灯笼武器,连接长而柔韧的绳索,具有可信的重量和惯性。与她对战的成年男剑士须有明显不同的轮廓和服装。0–1秒:剑士近距离劈砍,她侧身扭转,用灯笼格挡,金色火花掠过她的脸。1–2秒:剑士连续追击,她后退两步,随后压低身体从第三道剑锋下滑过。2–3秒:她转身甩动绳索灯笼,撞开他的剑。3–4秒:剑士借木摊反弹,从上方劈下;她快速后空翻,剑刃劈碎木地板。4–5秒:冲击震落悬挂灯笼;她抓住灯笼绳,借惯性从人群上方荡过街道。5–6秒:她松绳落到瓦屋顶,立即加速奔跑,剑士紧追其后。6–7秒:两人在狭窄屋脊上奔跑并连续交锋三次,瓦片开裂,火花迸射。7–8秒:横斩从她脸上方数厘米掠过,她在移动中夸张后仰,并立即踢开对方持剑手腕。8–9秒:她借旋转挥动宽袖,数张金色符纸飞出并在两人之间点燃,爆发红金火焰。9–10秒:她毫不犹豫冲过火焰与烟雾,镜头向后疾退;她从火中出现并向上挥灯笼,剑士重击格挡。10–11秒:武器短暂锁住,她松开灯笼把手但控制绳索,让灯笼绕住对方剑身后高速回旋,再弯回其头部。11–12秒:剑士低头躲过,两人同时跃下屋顶,坠向灯火街道。12–13秒:下坠中穿过成排红灯笼快速交锋,撞碎灯笼,碎纸、余烬和金色火花四散。13–14秒:女主短暂踩住一盏坠落的大型节庆灯笼,借其作为移动踏板横向改变方向;剑士从邻近屋檐踢跃而来。14–15秒:两人高速迎面冲撞,镜头穿过漂浮灯笼和碎片逼近,灯笼武器与长剑即将于画面中央相撞;以最高速度结束,明确战斗仍在继续。 采用浓郁红黑、暖金与深夜蓝色调,展现瓦屋顶、木摊、悬挂灯笼、店铺灯光、布幡、余烬、灵活的衣发物理、准确步法、重量转移、动态武器轨迹、碎木和裂瓦。使用激进的近距离跟拍、低角度追逐、横向跟踪、短暂环绕、俯视坠落镜头和快速推进,同时保持空间连续并确保女主清晰可辨。不得换装、变身、增加武器、肢体重复、瞬移、无物理原因的漂浮武器、缓慢收尾或定格画面。
English prompt
Create a 15-second vertical 9:16 premium Japanese-anime Eastern fantasy action sequence in a brightly lit ancient Chinese lantern market at night. The battle is already underway from the first frame, with continuous high-speed, physically readable combat and no dialogue, posing, idle moments, text, subtitles, logos, watermarks, or character-sheet layouts. Use the supplied identity image as the exact visual reference for the single adult heroine. Preserve her mature face, pale skin, red eyes, long dark purple-black hair in two rounded buns with flowing side sections, red-and-gold floral ornaments, tassels, gold ribbons, and her intact ornate red, black, and gold outfit: fitted embroidered bodice, open shoulders, detached flowing sleeves, layered panels, black thigh-high stockings with gold decoration, red garters, and black-red heels. Keep her appearance, proportions, hairstyle, accessories, and costume consistent throughout. The identity image controls appearance only; do not copy its layout or panels. Do not create duplicates or additional female characters. She wields one consistent red-and-gold ornamental lantern weapon attached to a long flexible cord, with believable weight and momentum. The clearly different-silhouette male swordsman attacks her in an illuminated market street. 0–1s: he slashes at close range; she twists and blocks with the lantern, producing golden sparks across her face. 1–2s: he chains strikes; she retreats two steps, then drops and slides under a blade. 2–3s: she pivots and swings the corded lantern into his sword, knocking it aside. 3–4s: he rebounds from a wooden stall with an overhead strike; she backflips as his blade splinters the floor. 4–5s: shaken lanterns fall; she catches a rope and swings above the crowd. 5–6s: she releases it, lands on a tiled roof, and immediately sprints while he pursues. 6–7s: they clash three times along the roof ridge, cracking tiles and throwing sparks. 7–8s: she bends backward under a slash and kicks his sword wrist aside. 8–9s: she spins, sweeping a sleeve that releases golden talismans; they ignite into a red-gold flame burst. 9–10s: she charges through smoke and fire as the camera tracks backward, then swings upward; he blocks heavily. 10–11s: she releases the lantern handle while controlling the cord, whipping it around his sword and back toward him. 11–12s: he ducks; both leap from the roof and fall toward the lantern street. 12–13s: they exchange rapid blows through suspended red lanterns, scattering fragments, embers, paper, and sparks. 13–14s: she plants one foot on a falling festival lantern, redirects sideways, and launches at him as he kicks from a roof edge. 14–15s: both accelerate toward a final midair collision among floating lanterns and debris; end at maximum speed with the fight clearly continuing. Use rich red, black, warm gold, and deep night-blue colors, tiled rooftops, wooden stalls, hanging lanterns, shop lights, banners, embers, responsive cloth and hair, precise footwork, strong weight transfer, dynamic weapon arcs, shattered wood, and cracking tiles. Use aggressive close tracking, low-angle pursuit, lateral tracking, brief orbits, overhead falling views, and rapid pushes while preserving spatial continuity and keeping the heroine readable. The opponent must remain visually distinct. No costume changes, transformations, extra weapons, duplicated limbs, teleportation, floating weapon without physical cause, slow ending, or freeze frame.
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