OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Lantern Market Eaves: Silver Sword and Hidden Fan
Lantern Market Eaves: Silver Sword and Hidden Fan — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
18秒、16:9,电影级3D国漫CG动画。满月灯会夜晚,两名成年男性武者在温暖灯火映照的古代中式长街持续高速交战,场景包含青石牌坊、花灯棚、三层灯楼、红柱连廊、瓦顶与飘散纸灰。A穿完整深蓝长袍,使用银白长剑“照霰”,释放银白剑气;B穿完整深色服装,使用可展开为刃的玄铁折扇,释放幽青能量。无对白、无字幕。 0–2秒:B从牌坊屋顶踏月俯冲,A从街面跃起;半空连续三次交击,剑扇接触迸出短促火星,落地后各自滑行且不停步。 2–5秒:两人在地面贴地高速连段。A横扫长剑,释放数千道银白剑气,如光河铺满长街。B用折扇连续格挡,被推着后滑,在青石上犁出沟痕;灯棚与悬灯被切断坠落。 5–8秒:战斗沿棚顶和屋脊上行。B边移动边双掌推出巨大的幽青流体能量浪(是能量,不是水),覆盖瓦顶。A以长剑勾住瓦片借力,从浪底滑过,成排瓦当被掀飞。 8–10.5秒:A借柱腾空,连续斩出三叠银白弧光与清晰残影。B逐次封挡并沿连廊滑退,最后半跪卸力,向街口滑去。 10.5–12.5秒:B旋转折扇,数十道幽青能量锁链从画面边缘铺开,清楚缠住A的四肢与长剑,将其急速拉坠。 12.5–14秒:全片唯一慢镜头。B贴身一掌击中A胸口,A的银白护体光膜凹陷并碎裂,衣料受力、发丝与披帛扬起,银白粒子散落。立即恢复实时,A撞穿灯棚后在开阔长街滑退。 14–16.5秒:A单膝起身,银白能量爆燃。由无数剑气组成的巨大立体银白剑龙充满画面并俯冲撞向B。B以折扇硬架,扇骨折断、折扇碎裂、幽青护体炸成粒子,B沿屋脊被轰飞并撞断灯柱。 16.5–18秒:B跪在断柱下,碎扇散落,疲惫而无法再战。A落地垂剑,向前逼近一步。镜头持续后拉升高,展示狼藉灯市、碎瓦、坠灯与飘灰。保持连续运动、接触点清晰、特效可读;禁止血液、伤口、死亡、水面、现代建筑、赛博朋克、标志、UI、文字、黑场、胜利摆拍、换装换脸、多余肢体、武器无故复原。
English prompt
18-second, 16:9 cinematic 3D Chinese animation film CG at night during a full-moon lantern festival. Two adult male martial artists fight continuously through a warm lantern-lit ancient Chinese street, with stone archway, tiled roofs, a three-story lantern tower, red-pillared corridors and drifting paper ash. Fighter A wears an intact dark-blue robe and wields the silver-white longsword “Zhaoxue,” producing silver sword energy. Fighter B wears an intact dark outfit and wields a black iron folding battle fan that opens into blade-like ribs, producing teal-green energy. No dialogue or subtitles. 0–2s: From the archway roof, B dives under the moon while A launches upward from the street; they exchange three midair strikes, sword and fan contacting with brief sparks, then land sliding without stopping. 2–5s: They continue a low, fast ground-level exchange. A sweeps the sword and releases thousands of silver-white sword trails like a river across the street. B blocks with the fan and is pushed backward, carving grooves in the stone; lantern stalls and hanging lanterns are cut and fall. 5–8s: The duel races up awnings and roof edges. B thrusts both palms while moving, releasing a huge teal fluid-energy wave (energy, not water) over the tiled roofs. A hooks the sword into a roof tile and slides beneath the wave as rows of tiles fly loose. 8–10.5s: A vaults from a pillar and unleashes three successive aerial crescent slashes with silver arcs and readable afterimages. B blocks each while sliding along the corridor, ending in a crouched skid toward the street entrance. 10.5–12.5s: B spins the fan; dozens of teal energy chains spread from the frame edges, visibly wrapping A’s limbs and sword and pulling him into a rapid drop. 12.5–14s: In the only slow-motion beat, B closes in and lands one palm strike on A’s chest. A’s protective silver film dents and shatters, clothing compresses, hair and sash lift, and silver particles scatter. Return to real time as A is blasted through a lantern stall and skids across the open street. 14–16.5s: A rises on one knee and ignites silver energy. A massive three-dimensional silver sword dragon formed from countless sword trails fills the frame and dives into B. B braces with the fan; its ribs snap, the fan breaks, teal protection bursts into particles, and B is hurled along the roof into a lamp post. 16.5–18s: B kneels beneath the broken post, broken fan pieces scattered, exhausted and unable to continue. A lands with sword lowered and takes one advancing step. The camera keeps pulling back and rising over the damaged lantern street, drifting ash, broken tiles and fallen lanterns. Keep motion continuous, contact points clear, effects readable, no blood, wounds, death, water surfaces, modern buildings, cyberpunk elements, logos, UI, text, black fade, victory pose, costume or identity changes, extra limbs, or unexplained weapon restoration.
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