OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Palace Heroine's Duel on a Rainy Night
Palace Heroine's Duel on a Rainy Night — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
制作一段15秒、16:9画幅的电影级超写实武侠动作片。使用所提供的身份参考图来确定成年女侠客的外貌,仅作外貌参考;保持她深红蕾丝高领战斗裙、半透明白色绣鹤纹衣袖、血红色破碎丝带、绑带高跟鞋以及背后收鞘的武士刀,服装不得改变。场景设在夜晚暴雨中的巨大古代中国宫殿庭院,暖色灯笼映照深蓝薄雾,地面和水面反光,漂浮花瓣、拱桥、石灯笼与远处喀斯特山影可见。0-3秒:缓慢下降的鸟瞰升降镜头进入女侠客侧脸特写,她独自站在雨中,面色苍白冷峻,平静凝视前方。3-4秒:五名黑衣刺客从上方跃下,低角度仰拍兵刃出鞘,战斗骤然爆发。4-6秒:高帧率升格慢镜头展现她腾空旋踢,将碎石轰向敌人。6-8秒:快速甩镜近身缠斗,她反手拔刀,刀光划破雨幕,以精准斩击连续击败两名敌人。8-11秒:高潮段落采用高速横向跟拍与低角度追拍交替,她旋踢、横斩、借岩石腾跃并连续突刺,每次命中都炸开水花与碎石,使用0.3至0.5秒的快切。11-12秒:最后一名刺客从背后偷袭,她无需回头便以一次精准反手突刺将其慢镜头击飞。12-13秒:骤然寂静,只剩雨声,尘埃落下,败者倒在湿地上。13-15秒:低机位拍摄女侠客背影,她缓缓转脸,露出狡黠而危险的笑容,眼神闪烁着冷酷满足;镜头拉远至宫殿全景并定格。加入被灯笼照亮的刀光拖影、被切开的水弧、冲击水花、湿润反光表面和受控慢动作变速。保持冷峻蓝色氛围与暖灯对比、致命优雅、解剖结构连贯、服装和水体物理真实。禁止卡通化动作、CG伪影及战斗中的静止大全景。
English prompt
Create a 15-second cinematic hyperrealistic wuxia action film in 16:9. Use the supplied identity reference image for the adult female swordswoman’s appearance only; keep her dark red lace high-collar battle dress, sheer white crane-pattern sleeves, blood-red ribbons, bound heels, and sheathed katana intact. Set the scene in a massive ancient Chinese palace courtyard at night during torrential rain, with warm lanterns, blue mist, reflective stone and water, floating petals, an arched bridge, stone lanterns, and distant karst mountains. 0-3s: a slow descending aerial crane shot enters a profile close-up of the lone swordswoman standing in the rain, pale and cold, calmly watching ahead. 3-4s: five black-clad assassins drop from above; low-angle view as weapons are drawn and the action erupts. 4-6s: high-frame-rate slow motion shows her airborne spinning kick blasting stones into attackers. 6-8s: rapid whip-pan close combat, sword drawn in reverse grip, blade trails slicing through rain and defeating two attackers in precise strikes. 8-11s: explosive climax with fast lateral tracking and low-angle chase shots; she performs spinning kicks, horizontal slashes, leaps from rocks, and continuous thrusts as water and gravel burst on every impact, using 0.3-0.5 second cuts. 11-12s: a final assassin attacks from behind; without turning, she counters with one precise backward thrust that sends him flying in slow motion. 12-13s: sudden stillness, only rain remains as dust settles and defeated figures lie on the wet ground. 13-15s: low-angle rear view of the swordswoman; she slowly turns her face, revealing a cunning, dangerous smile and gleaming eyes, while the camera pulls back to a wide palace view and holds. Add rain-lit sword motion trails, water arcs, impact splashes, reflective surfaces, and controlled slow-motion ramps. Maintain lethal elegance, cold blue atmosphere, warm lantern contrast, coherent anatomy, and realistic cloth and water physics. No cartoonish motion, no CG artifacts, no static wide combat shots.
Topics and styles
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