OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

Pixel Arcade Desert Duel

Pixel Arcade Desert Duel — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Pixel Arcade Desert Duel — AI video creation
Pixel Arcade Desert Duel

Prompt

Chinese prompt

制作一段20秒、16:9画幅的电影感致敬短片,完整呈现为早期1990年代街机格斗游戏的复古16位像素玩法,仿佛运行在老式街机硬件上。沙漠峡谷竞技场中有两名成年男性格斗家,以经典横向视角相对站立;使用细致角色精灵、鲜艳配色、流畅逐帧动画、CRT扫描线、荧光余辉、头像、生命值条和回合计时器。0-3秒:双方摆好架势,画面依次出现READY、ROUND 1和FIGHT提示。3-8秒:双方近距离拳脚交锋,伴随明亮的受击闪光,HUD数值下降。8-12秒:体型较大的对手跃起施展强力空中攻击,将玩家短暂击倒。12-16秒:双方起身重新站位,较大的对手再次向前发动横扫攻击。16-19秒:玩家发射一道贯穿场地的长距离水平火焰能量射线,击中对手并产生巨大爆炸闪光。19-20秒:烟雾与火花散去,双方在同一竞技场中分立两侧,HUD仍清晰可见。镜头保持经典横向街机视角,维持复古街机美术风格,避免写实效果、标志和现代特效。

English prompt

Create a 20-second 16:9 cinematic tribute to early-1990s arcade fighting games, rendered entirely as authentic 16-bit pixel-art gameplay on vintage hardware. Show two adult male fighters in a desert canyon arena, facing each other in side view, with detailed sprites, vibrant colors, smooth frame animation, CRT scanlines, phosphor glow, HUD portraits, health bars, and a round timer. 0-3s: READY, ROUND 1, and FIGHT indicators appear as both fighters take their stances. 3-8s: they exchange close-range punches and kicks with bright impact flashes while the HUD values decrease. 8-12s: the larger fighter leaps and performs a powerful airborne strike, knocking the player fighter down briefly. 12-16s: both recover and reset their positions; the larger fighter advances with another sweeping attack. 16-19s: the player fighter launches a long horizontal flaming energy projectile across the arena, ending in a large impact burst against the opponent. 19-20s: smoke and sparks fade as both fighters stand apart in the same arena with the HUD visible. Keep the camera locked in classic side-view gameplay, preserve the retro arcade aesthetic, and avoid photorealism, logos, or modern effects.

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