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Drunken Fist Battle in the Ancient Tomb

Drunken Fist Battle in the Ancient Tomb — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Drunken Fist Battle in the Ancient Tomb — AI video creation
Drunken Fist Battle in the Ancient Tomb

Prompt

Chinese prompt

16:9电影感真人武术场景,时长严格15秒。在墙壁火把和顶部光束照亮的昏暗古代石砌遗迹中,一名脸色潮红、带伤的中年男子穿着深色西装、领带松开,特写中从金属酒壶饮酒(0–2秒)。镜头拉远,十多个身缠彩色绷带的木乃伊般怪物包围他(2–4秒)。他摇晃着施展真实而高动态的醉拳,闪避、俯身和出拳;怪物从四面攻击,并短暂将他击倒在石地上(4–8秒)。他翻滚起身恢复平衡,以不可预测的偏心步法和横扫反击击败敌人,尘土飞扬,数个怪物摔倒(8–12秒)。遗迹安静下来,倒下的怪物散落四周;他站在光束下,单腿抬起摆出胜利的醉态姿势,镜头推进到他带伤却自信微笑的脸,作为结尾(12–15秒)。写实动作编排,连续流畅运动,戏剧化阴影,尘埃颗粒,角色外观一致且服装保持完整,无文字或标志。

English prompt

16:9 cinematic live-action martial-arts scene, exactly 15 seconds. In a dim ancient stone ruin lit by shafts of overhead light and wall torches, an injured, flushed-faced middle-aged man in a dark business suit and loosened tie drinks from a metal flask in close-up (0–2s). The camera widens as more than ten colorful, bandage-wrapped mummy-like monsters surround him (2–4s). He staggers into an authentic, highly dynamic Zuiquan drunken-boxing fight, weaving, ducking, and striking; the monsters attack from all sides and briefly knock him onto the stone floor (4–8s). He rolls up, regains balance, and uses unpredictable off-center footwork and sweeping counters to defeat the attackers, sending several tumbling down amid dust (8–12s). The chamber quiets with defeated monsters scattered around him; he stands beneath the light, raises one leg in a triumphant drunken stance, then the camera pushes into his bruised face and confident smile for the final beat (12–15s). Realistic choreography, fluid continuous motion, dramatic shadows, dust particles, consistent character appearance and intact clothing, no text or logos.

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