OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
The Calm Little Rooster's Forest Showdown
The Calm Little Rooster's Forest Showdown — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
制作一段15秒、16:9画幅的风格化3D奇幻喜剧动画。场景设在阳光明媚的林间空地,有绿草、零星野花、枝叶繁茂的树木和温暖的光束。全片保持角色与场景造型一致:一只体型高大的黑毛狼,眼睛泛着黄色光芒,身穿带红色点缀的深色盔甲,手持弯曲的金色长剑;一只体型娇小的红棕色公鸡,长着鲜红鸡冠、黄色喙,神情淡定,眼皮半垂。公鸡是成年动物角色。0–3秒:低机位广角中,狼咆哮着举剑,准备全力向下劈砍。公鸡平静地挥动一侧翅膀,将剑刃拨向一边,迸出火花。狼因自身冲势踉跄向前,公鸡几乎毫无反应。3–6秒:狼接着横扫挥剑,又从头顶劈下。公鸡随意躲开,再用翅尖拨偏剑刃。狼的攻击砸在地上,扬起泥土和草叶;公鸡依旧镇定。6–9秒:狼发起一连串快速剑击。镜头短暂快速摇摄,并切入公鸡无聊淡然的表情;它轻松地用翅膀一下下拨开攻击。狼最后沉重挥砍,公鸡侧身闪开,狼被自己的冲势带得向前冲去。9–12秒:狼猛冲过来,公鸡利落地闪到一旁。狼摔进草地,急忙爬起再次挥剑。公鸡用尾羽轻轻一拨,将剑打飞;长剑旋转着飞出,插进树干。12–15秒:阳光下的广角镜头中,狼看着空空的双手,随后趴倒在地,彻底落败。公鸡慢悠悠地走开,低头刨地一次,在草丛里啄一下,短暂回头看一眼后便转过头去。动作清晰、轻松俏皮且不血腥,配合富有动感的镜头构图和生动的角色表演。声音设计:剑刃呼啸与金属撞击声,每次拨挡都有轻快的敲击声,短促的火花声,狼逐渐恼怒的低吼,公鸡轻轻啼叫,结尾恢复宁静的森林环境音。
English prompt
Create a 15-second, 16:9 stylized 3D animated fantasy comedy in a sunny forest clearing with green grass, scattered flowers, leafy trees, and warm shafts of sunlight. Keep the characters and setting visually consistent throughout: a large black-furred wolf with glowing yellow eyes, dark armor with red accents, and a curved gold sword; and a tiny reddish-brown rooster with a bright red comb, yellow beak, and an unimpressed, half-lidded expression. The rooster is an adult animal character. 0–3s: In a wide, low-angle view, the wolf roars and raises his sword for a powerful overhead strike. The rooster calmly flicks one wing, deflecting the blade sideways in a burst of sparks. The wolf stumbles from his momentum as the rooster barely reacts. 3–6s: The wolf follows with a sweeping slash and another overhead swing. The rooster casually ducks and bats the sword aside with a wingtip. The wolf’s strike hits the ground, kicking up dirt and grass; the rooster remains composed. 6–9s: The wolf launches a rapid flurry of sword strikes. Use a brief whip-pan and close views of the rooster’s bored face as it deflects the blows with relaxed wing taps. The wolf makes one final heavy swing; the rooster slips aside, and the wolf’s momentum carries him forward. 9–12s: The wolf charges, but the rooster steps neatly out of the way. The wolf tumbles into the grass, scrambles up, and swings again. The rooster flicks the sword away with its tail feathers; the weapon spins through the air and sticks in a tree trunk. 12–15s: In a wide, sunlit shot, the wolf looks at his empty hands, then collapses face down in defeat. The rooster strolls away, scratches the ground once, pecks at the grass, and gives one brief glance back before looking away. Keep the action readable, playful, and non-graphic, with dynamic camera framing and expressive character animation. Sound design: sword swishes and metallic clanks, a light tap on each deflection, brief sparks, frustrated wolf growls, a quiet rooster cluck, and peaceful forest ambience at the end.
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