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Cube Forest Campfire Cooking

Cube Forest Campfire Cooking — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Cube Forest Campfire Cooking — AI video creation
Cube Forest Campfire Cooking

Prompt

Chinese prompt

生成一段15秒、16:9画幅的体素风3D动画,采用方块像素艺术风格与真实光照。全程使用第一人称视角,呈现方块像素化手臂和流畅的头部、手部运动,近距离聚焦烹饪动作与食材。场景位于溪流旁的森林营地,有体素树木、草方块、泥土小径、围成篝火圈的灰色石块,以及圆形树桩备料台。0–4秒,镜头从溪流移动到树桩,一只手握铁制菜刀,将体素食材剁成更小的黄色、橙色和棕色方块。4–8秒,视角转向篝火圈,深色方块煎锅架在石块上;木柴下方燃起橙色火焰,灰色烟雾升起,方块食材在锅中烹煮。8–12秒,岩石上出现方形玻璃调味瓶;第一人称手臂抓起并倾斜瓶子,将黑色像素化调味料撒到锅中的食材方块上。12–15秒,将大块棕色体素肉加入锅中,随后两只方块手举起完成的餐点:堆叠的肉块、黄色方块和红色番茄方块,盛放在扇贝边木盘上,悬于熊熊燃烧的篝火上方。使用穿过森林树冠的自然阳光和清晰阴影,加入篝火动态的暖橙色光照,整体采用森林绿、泥土棕、炭灰色及明亮黄橙色食物色调。包含森林风声、潺潺溪水、菜刀有节奏的沉重剁击声、燃木噼啪声、食物煎炸的响亮滋滋声,以及调味瓶清脆的 rattling(哗啦晃动)声。避免平滑有机几何体、高多边形网格、写实人体结构、现代厨具和可见面部。

English prompt

Generate a 15-second, 16:9 voxel-based 3D animation in a blocky pixel-art style with realistic lighting. Use a continuous first-person POV with blocky pixelated arms and fluid head-and-hand motion, keeping close-up focus on cooking tasks and ingredients. Set the scene at a forest campsite beside a flowing stream, with voxel trees, grass blocks, dirt paths, gray stones forming a campfire ring, and a circular tree-stump preparation station. From 0–4 seconds, pan from the stream to the stump while an iron cleaver chops voxel ingredients into smaller yellow, orange, and brown cubes. From 4–8 seconds, shift to the campfire ring, where a dark blocky frying pan rests on stones; orange flames ignite beneath the logs and gray smoke rises as the cubes cook. From 8–12 seconds, show a square glass shaker on a rock; the first-person arm grabs it, tips it over the pan, and scatters black pixelated seasoning onto the food cubes. From 12–15 seconds, add large brown voxel meat blocks to the pan, then have two blocky hands present the finished meal—stacked meat blocks, yellow cubes, and a red tomato block—on a scalloped wooden plate held above the roaring fire. Use natural sunlight filtering through the canopy with sharp shadows, dynamic warm orange firelight, and an earthy palette of forest greens, dirt browns, charcoal gray, and bright yellow-orange food tones. Include ambient forest wind, trickling stream water, rhythmic heavy cleaver thuds, burning-log crackle, loud frying sizzle, and the sharp rattle of the seasoning shaker. Avoid smooth organic geometry, high-polygon meshes, realistic human anatomy, modern kitchenware, and visible faces.

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