OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Crimson Fragment: Scarlet Game Trailer
Crimson Fragment: Scarlet Game Trailer — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
生成一支15秒、16:9的游戏宣传PV,将纯二维日本赛璐璐动画与抽象编辑式动态图形结合。采用极简绯红色调:黑色、深红、绯红、酒红、白色和少量深灰。使用硬边赛璐璐阴影、一到两层纯色阴影、大面积平面剪影、锐利线条、圆环、警示标记、速度线、半色调、扫描线、故障切片、负空间、图形解构和游戏界面元素,并加入倾斜、翻转、压缩及受控变形。避免真实三维空间和电影式景深;每一帧都应像一张不断重构的高级游戏海报。 使用所提供的身份参考图确定女主角的面部特征、发型和整体外观。保留她的服装设定:黑色齐肩头发、黑色制服、长靴和一把超大的武士刀。将她表现为黑色剪影,带有白色皮肤点缀、红色轮廓和冷峻表情。反派拥有灰色长发、黑色宽檐帽和黑色长外套,保持优雅,并大部分隐藏在阴影中。 分镜严格压缩为15秒: 0–3秒:黑色背景上,一条绯红斜线划过画面。女主以黑色剪影出现,起初只展示靴子和刀尖。她迈步时触发红色几何块、警示线、界面标记和建筑轮廓。 3–6秒:沿刀身移动镜头。女主在黑色剪影、白色剪影和赛璐璐图形姿态之间切换。红黑城市在她身后由圆环、矩形和速度线重建,这些元素切割、翻转并重塑画面。 6–10秒:进行快速编辑式动态图形蒙太奇。剑的运动转化为绯红几何切片、放射线、故障块和旋转界面。黑色怪物只以眼睛、爪子和扭曲剪影出现。用节拍同步的反相、红色闪光、图形爆发和定格画面。 10–13秒:纯红背景中,反派坐在巨大黑色圆环内,双眼藏在帽檐下。建筑形体旋转并重新排列。女主和反派的剪影置于不同几何平面上,不发生直接战斗。 13–15秒:城市碎裂成黑红碎片。女主持刀出鞘站在中央,身后一枚巨大的红色圆盘裂开。碎片定格,只留下她的剪影和一轮绯红太阳,随后切黑。 全程保持扁平二维编辑式动态图形风格。不得使用真实光照、三维城市、电影式透视、连续打斗、火焰、血液或赛博朋克霓虹。所有角色、环境和物体都必须保持图形化、扁平化并以剪影为基础。
English prompt
Generate a 15-second, 16:9 game promotional PV in pure 2D Japanese cel animation fused with abstract editorial motion graphics. Use a minimal crimson palette: black, deep red, crimson, burgundy, white, and limited dark gray. Apply hard-edge cel shading with one or two solid shadow layers, large flat silhouettes, sharp lines, rings, warning marks, speed lines, halftone, scanlines, glitch slices, negative space, graphic deconstruction, game-UI motifs, tilts, flips, compression, and controlled distortion. Avoid realistic 3D space or cinematic depth; every frame should resemble a premium reconstructed game poster. Use the supplied identity reference image to define the female protagonist’s facial features, hairstyle, and overall appearance. Keep her described clothing: black shoulder-length hair, black uniform, long boots, and an oversized katana. Render her as a black silhouette with white skin accents, red outlines, and a cold expression. The villain has gray long hair, a black wide-brim hat, and a black long coat, remaining elegant and mostly hidden in shadow. Storyboard, precisely compressed to 15 seconds: 0–3s: On black, a crimson diagonal line cuts across the frame. Reveal the heroine as a black silhouette, initially showing only boots and the blade tip. Her step triggers red geometric blocks, warning lines, UI marks, and building outlines. 3–6s: Track along the blade. Shift the heroine between black silhouette, white silhouette, and cel-animated graphic poses. Rebuild a red-black city behind her from rings, rectangles, and speed lines that slice, flip, and reshape the frame. 6–10s: Deliver a rapid editorial-motion montage. Sword movement becomes crimson geometric slices, radial lines, glitch blocks, and rotating UI. Show black monsters only as eyes, claws, and distorted silhouettes. Use beat-synced inversions, red flashes, graphic bursts, and freeze frames. 10–13s: On a pure red background, place the villain inside a giant black ring with eyes hidden beneath the hat. Rotate and rearrange building forms. Place heroine and villain silhouettes on separate geometric planes without direct combat. 13–15s: Shatter the city into black-and-red fragments. Center the heroine with her sword drawn as a giant red disc cracks behind her. Freeze the fragments, leaving her silhouette and a crimson sun, then cut to black. Maintain a flat 2D editorial motion-graphics style throughout. Do not use realistic lighting, 3D cities, cinematic perspective, continuous fighting, fire, blood, or cyberpunk neon. Keep every character, environment, and object graphic, flat, and silhouette-based.
Topics and styles
Explore more AI image and video prompts · Try image generation · Try video generation · Create on the AI canvas
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