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Wasteland Highway Hijack Breakout

Wasteland Highway Hijack Breakout — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Wasteland Highway Hijack Breakout — AI video creation
Wasteland Highway Hijack Breakout

Prompt

Chinese prompt

生成一段20秒、16:9的照片级AAA游戏引擎过场动画。使用所提供的身份参考图确定成年中东女性幸存者的外貌;保留她清瘦、饱经日晒的形象和拼补皮革服装。场景设在正午强光下锈蚀的高速公路高架桥,周围有满是灰尘的残骸、被风吹动的破旧篷布和损毁车辆。镜头1(0至2秒):中远景静止对峙。幸存者举起空手,站在拦路的掠夺者首领面前;首领身旁是一辆废料装甲卡车。篷布在风中啪作响。她以平稳、低沉、克制的声音说:“燃料给你。放车队过去。”镜头2(2至5秒):切至近景。掠夺者首领用沙哑而带着戏谑的声音回答:“我们想要的,从那一刻起就全是我们的。”他举起信号枪射出信号弹;三辆额外的掠夺者卡车从残骸后方轰鸣冲出。镜头快速小幅推进,幸存者的神情变得坚硬,信号弹从头顶划过。镜头3(5至20秒):切至广角。幸存者向侧面冲出,翻越护栏,沿路堤向自己的卡车奔跑,枪火在她脚跟后方啃噬沥青路面。用富有冲击力的大幅度跟拍镜头追踪她下坡。保持地理关系连贯,呈现真实的尘土、碎屑、车辆运动、枪口闪光和电影感游戏引擎光照。仅生成原创画面和音频;不得使用源视频或源音频作为输入。

English prompt

Create a 20-second, 16:9 photorealistic AAA video-game cutscene in-engine. Use the supplied identity reference image for the adult Middle Eastern female survivor’s appearance; keep her lean, sun-weathered look and patched-leather clothing. Setting: a rusted highway overpass under harsh midday light, with dust-caked wreckage, torn tarps, and damaged vehicles. Shot 1 (0–2 seconds): Static medium-wide standoff. The survivor stands with empty palms raised before a raider leader blocking the road beside a scrap-armored truck. Wind snaps the tarps. She speaks in a steady, low, controlled voice: “The fuel's yours. Just let the caravan pass.” Shot 2 (2–5 seconds): Cut closer. The raider leader replies in a rasping, amused voice: “Everything's ours the second we want it.” He raises a flare gun and fires a signal shot; three additional raider trucks roar out from behind the wreckage. Push in quickly with small camera movement as the survivor’s face hardens and the flare streaks overhead. Shot 3 (5–20 seconds): Cut wide. The survivor bolts sideways, vaults the guardrail, and sprints down the embankment toward her truck while gunfire strikes the asphalt behind her heels. Track her descent with energetic, large-amplitude camera movement. Maintain coherent geography, realistic dust, debris, vehicle motion, muzzle flashes, and cinematic game-engine lighting. Generate original visuals and audio only; do not use source video or source audio as input.

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