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Sabreur à armure orange : tranche finale dans la ville néon

Orange Armor Swordsman: Neon City Final Slash

Sabreur à armure orange : tranche finale dans la ville néon — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Sabreur à armure orange : tranche finale dans la ville néon — AI video creation
Sabreur à armure orange : tranche finale dans la ville néon

Prompt

Prompt chinois

制作一支15秒、16:9比例的AAA开放世界RPG电影感实机预告片。主角是成年橙白色未来装甲战士,穿着完整的橙白护甲,佩戴黑色反光头盔,手持发光长剑。保持风格化游戏界面与连续实机游玩观感。 0.0–3.0秒——状态界面:展示战士的RPG状态页面,包括日式菜单和属性数据。加入轻微呼吸、衣物摆动和细小姿势变化,镜头缓慢推近界面。 3.0–5.0秒——装备界面:切换到装备页面。发光长剑伴随短暂魔法光效在战士面前显现;战士握住武器并进入战斗准备姿态。后续全片保持同一把剑的设计。 5.0–7.0秒——技能树:展示技能树界面。新技能解锁,明亮的分支能量沿相连节点扩散。6.5秒开始快速穿过界面缩放进入实机场景。 7.0–10.0秒——探索:展现夜晚霓虹赛博城市竞技场,高耸发光招牌、屋顶、无人机和湿润金属地面构成环境。镜头跟随战士持剑移动探索。 10.0–13.2秒——剑战:战士使用快速清晰的剑击、闪避和横扫弧光攻击悬浮安保无人机,伴随火花、能量拖尾和暴击闪光。保持相同城市构图与装甲外观。 13.2–14.0秒——戏剧性特写:插入全屏动漫风格近景,戴头盔的战士握紧长剑,强烈灯光下出现醒目的必杀技名称横幅。这是攻击插入镜头,不是场景切换。 14.0–15.0秒——终结技:回到战场。战士释放强力终结斩,形成巨大的发光剑弧、冲击爆发和爆炸,击败无人机敌人。以有力的实机画面结束。 使用平滑转场、连贯镜头运动、统一的角色与武器连续性、精致的游戏渲染画面,以及戏剧化JRPG极限突破能量。不要出现女性角色。

Prompt anglais

Create a 15-second, 16:9 cinematic AAA open-world RPG gameplay trailer featuring an adult armored warrior in orange-and-white futuristic combat armor, black reflective helmet, and a glowing sword. Preserve the stylized in-game interface and continuous gameplay aesthetic. 0.0–3.0s — Status screen: Show the warrior’s RPG status screen with Japanese-style menus and statistics. Add subtle idle breathing, cloth movement, and slight pose shifts while the camera slowly pushes toward the UI. 3.0–5.0s — Equipment screen: Transition to the equipment interface. A glowing sword materializes in front of the warrior with brief magical light; the warrior takes it and settles into a combat-ready stance. Keep the same sword design for the rest of the trailer. 5.0–7.0s — Skill tree: Display the skill-tree interface. A newly unlocked skill sends radiant branching energy through connected nodes. At 6.5s, rapidly zoom through the interface into gameplay. 7.0–10.0s — Exploration: Reveal a neon cyberpunk city arena at night, with towering illuminated signage, rooftops, drones, and a wet metallic battlefield. Follow the warrior moving through the environment with the sword ready. 10.0–13.2s — Sword battle: The warrior fights hovering security drones using fast, readable sword swings, dodges, sweeping arcs, sparks, energy trails, and critical-hit flashes. Maintain the same city composition and armor. 13.2–14.0s — Dramatic cut-in: Insert a full-screen anime-style close-up of the helmeted warrior gripping the sword, with a bold attack-technique banner overlay and intense lighting. This is an attack insert, not a location change. 14.0–15.0s — Finisher: Return to the battlefield. The warrior launches a powerful finishing sword slash, producing a huge luminous arc, impact burst, and explosion that defeats the drone enemy. End on a strong gameplay composition. Use smooth transitions, coherent camera motion, consistent character and sword continuity, polished game-rendered visuals, and dramatic JRPG limit-break energy. No female characters.

Thèmes et styles

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