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Petite Bête et l'Aventure de la Forêt aux Cristaux Lumineux

Little Beast and the Glowing Crystal Forest Adventure

Petite Bête et l'Aventure de la Forêt aux Cristaux Lumineux — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Petite Bête et l'Aventure de la Forêt aux Cristaux Lumineux — AI video creation
Petite Bête et l'Aventure de la Forêt aux Cristaux Lumineux

Prompt

Prompt chinois

15秒连续单镜头,无剪辑、无场景转换,16:9。采用手绘水彩与墨线绘本风格的奇幻生物动画,柔软毛发、丰富表情动作、温暖宁静的森林光线。一只蓬松的白色小生物站在森林空地里,拥有巨大的尖耳朵、圆滚滚的大眼睛和小爪子,身旁是一块几乎有它两倍高的半透明蓝色高大水晶。0-3秒:镜头缓慢靠近,小生物注意到水晶,歪头观察,耳朵轻轻抖动。3-6秒:它小心伸出一根手指戳水晶;什么也没发生,它显得失望。6-9秒:它再次戳水晶;水晶开始柔和发光,小生物僵住,眼睛睁大,耳朵竖起。9-12秒:光芒增强;小生物惊慌失措,试图躲到水晶后面却仍明显露在外面,耳朵疯狂扇动。12-15秒:水晶释放无害的闪光;小生物向后踉跄,跌坐在毛茸茸的屁股上,然后慢慢从自己的耳朵上方探头查看。最后一帧:它坐在漂浮的魔法闪光中,困惑地眨眼,努力装出勇敢的样子。全程保持同一角色、水晶、森林空地和镜头连续性。不要恐怖、暴力、武器、战斗、阴暗氛围、文字、标志、多余肢体、畸形解剖、写实动物、剪辑或场景变化。

Prompt anglais

15-second continuous single shot, no cuts or scene transitions, 16:9. Whimsical fantasy creature animation in hand-painted watercolor and ink storybook style, soft fur, expressive character acting, warm peaceful forest lighting. A fluffy white creature with enormous pointed ears, oversized round eyes, and tiny paws stands in a forest clearing beside a tall translucent blue crystal nearly twice its height. 0-3s: the camera slowly approaches as the creature notices the crystal, tilts its head, and twitches its ears. 3-6s: it cautiously reaches out and pokes the crystal with one tiny finger; nothing happens, and it looks disappointed. 6-9s: it pokes again; the crystal begins glowing softly, and the creature freezes with widening eyes and raised ears. 9-12s: the glow intensifies; the creature panics and tries to hide behind the crystal while remaining visibly exposed, ears flapping wildly. 12-15s: the crystal releases a harmless burst of sparkling light; the creature stumbles backward and lands on its fluffy bottom, then slowly peeks over its ears. Final frame: it sits amid floating magical sparkles, blinking in confusion and trying to look brave. Keep the same character, crystal, forest clearing, and camera continuity throughout. No horror, violence, weapons, combat, dark mood, text, logos, extra limbs, deformed anatomy, realistic animals, cuts, or scene changes.

Thèmes et styles

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