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Arène de poussière : duel de deux héros

Dust Arena: Duel of Two Heroes

Arène de poussière : duel de deux héros — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Arène de poussière : duel de deux héros — AI video creation
Arène de poussière : duel de deux héros

Prompt

Prompt chinois

制作一段20秒、9:16竖屏的高品质风格化写实奇幻动作决斗,场景设在黄昏时分、尘土飞扬的废弃石制竞技场。女性成年战士 Dusk 的外观须以提供的身份参考图为准,保留她的面部特征、齐下巴黑色短发、蓝眼睛、黄色圈形耳环、娇小身形、宽大的黄色黑斑外套、蓝色服装、厚底白色运动鞋,以及带红色刀刃细节的黑蓝色枪刃混合武器。成年男性战士 Ironbark 的外观须以提供的外观参考图为准:剃光的头、浓密胡须、魁梧肌肉身形、伤疤、皮革肩带、腰甲、金属护膝和靴子。两人的面孔、身形比例、服装、武器、动作和位置必须保持区分。全程仅有一名 Ironbark、一名 Dusk 和一把武器;服装保持完整。 0–3秒:建立场景,两名战士隔着竞技场的裂纹石地对峙,Ironbark 在左,Dusk 在右。尘土在两人之间飘动。镜头从 Dusk 鞋后的极低机位宽景开始,随后推向两人;Ironbark 握紧双拳,Dusk 握稳武器。 3–7秒:Ironbark 猛然发动一次爆发式冲锋,脚下碎石崩裂。Dusk 等到最后一刻,斜向滑步,从他挥来的手臂下方躲过。镜头先在 Ironbark 前方倒退跟拍,再贴近地面掠过 Dusk 身侧,随后摇摄展现她落在他身后侧方。 7–10秒:Dusk 迅速挥出一次横扫反击。Ironbark 转身,用缠着皮革的前臂挡下攻击。镜头环绕撞击点,尘土和细小石块向外迸散,并短暂带出两人专注的面部特写。武器仍抵在他的前臂上。 10–13秒:Ironbark 将武器推开,并一拳砸向石地;Dusk 向后跃开。展现地面裂开,碎石冲击波朝她扩散。镜头贴地跟随冲击波,再随着 Dusk 升起,拍下她翻越冲击波并落在一块破碎的高起石板上。 13–16秒:Dusk 从石板上跃向 Ironbark。他在攻击击中前用双手抓住武器主体。Dusk 借势绕着被制住的武器扭转,两人短暂僵持,随后各自退开数米。 16–20秒:两人同时冲向最后一轮交锋。短暂慢动作中,Ironbark 的拳头从 Dusk 脸侧掠过,而她的刀刃停在他的颈甲上,没有造成割伤。结尾采用戏剧性的低机位中远景:Dusk 蹲在他身旁,武器抵着他的护甲;他的拳头停在她头部旁边。尘土悬浮在空气中,两人保持僵持,凝视彼此。 采用风格化写实的电影质感、富有层次的黄昏光线、细致的皮肤与布料纹理、浓重尘土、飞散石块、金属反光和可信的重量感。镜头运动有力度且清晰易读,包括低位跟拍、快速推镜、贴地掠拍、短暂环绕和克制的速度变化。避免角色瞬移、身体穿插、武器复制、肢体变形或外观漂移。纯视频,仅有环境风声、脚步声、衣料声、武器撞击声、石块碎裂声、碎屑声和呼吸声。不要对白、字幕或背景音乐。

Prompt anglais

Create a 20-second vertical 9:16 high-end stylized-realism fantasy action duel in a dusty, ruined stone arena at dusk. Use the supplied identity reference image for Dusk, the adult female fighter, and preserve her facial features, blunt black bob, blue eyes, yellow hoop earrings, compact build, oversized yellow spotted coat, blue outfit, chunky white sneakers, and distinctive black-and-blue hybrid firearm/blade with red blade detail. Use the supplied appearance reference for Ironbark, an adult male warrior with a shaved head, thick mustache, massive muscular build, scars, leather harness, waist armor, metal knee guards, and boots. Keep their faces, proportions, clothes, weapons, actions, and positions distinct. Exactly one of each fighter and one weapon; keep clothing intact. 0–3s: Establish both fighters facing each other across the cracked arena, Ironbark on the left and Dusk on the right. Dust drifts between them. Begin with a very low wide view behind Dusk's shoes, then push toward the fighters as Ironbark clenches his fists and Dusk grips her weapon. 3–7s: Ironbark launches into one explosive charge, cracking loose stone underfoot. Dusk waits, then slides diagonally beneath his swinging arm. Track backward ahead of Ironbark, dive near ground level beside Dusk, and pan to show her landing behind and to his side. 7–10s: Dusk makes one fast sweeping counterstrike. Ironbark turns and blocks it with his leather-wrapped forearm. Orbit the impact as dust and small stone fragments burst outward; briefly frame both focused faces. The weapon remains pressed against his forearm. 10–13s: Ironbark shoves the weapon aside and drives one fist into the stone floor as Dusk leaps backward. Show a fracture and debris wave spreading toward her. Follow the shockwave at ground level, then rise with Dusk as she flips over it and lands on a broken raised slab. 13–16s: Dusk launches from the slab toward Ironbark. He catches the body of her weapon with both hands before the strike lands. She twists around the captured weapon with her momentum; they struggle briefly, then separate several meters apart. 16–20s: They charge for one final exchange. In a brief slow-motion beat, Ironbark's fist passes beside Dusk's face as her blade stops against his neck armor without cutting him. End on a dramatic low-angle medium-wide view: Dusk crouches beside him, weapon against his armor, while his fist is frozen just past her head. Dust hangs in the air; both hold the stalemate and stare at each other. Cinematic stylized realism, dimensional dusk lighting, textured skin and fabric, heavy dust, stone fragments, metallic reflections, convincing weight, and clear spatial continuity. Use aggressive but readable camera movement, with low tracking, fast push-ins, ground-level dives, brief orbits, and controlled speed ramps. Avoid teleporting, body intersections, duplicated weapons, limb distortion, or identity drift. Pure video with environmental wind, footsteps, cloth movement, weapon impacts, stone cracks, debris, and breathing only. No dialogue, subtitles, or background music.

Thèmes et styles

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