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Coup final du chevalier : Impact doré

Knight's Finisher: Golden Impact

Coup final du chevalier : Impact doré — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Coup final du chevalier : Impact doré — AI video creation
Coup final du chevalier : Impact doré

Prompt

Prompt chinois

制作一段15秒、16:9的2D动漫风格格斗游戏电影化片段:赛璐璐上色、粗重墨线、深色金属石质竞技场、漫画式动作线和街机HUD。两名成年男性格斗者:左侧是身披蓝色斗篷、红发的重甲骑士,右侧是穿深绿黑色服装的纤瘦金发对手,服装全程保持一致。0.0–3.5秒:固定侧面镜头,显示生命条、计时器、连击数和必杀槽;骑士下蹲施展升龙拳,将对手击至空中,手中蓄起蓝色能量球,随后连续发射金色能量弹把对手钉在半空,命中时加入轻微画面震动。3.5–6.0秒:通过斜向擦除转场进入骑士面部特写;瞬间推近并倾斜构图,金色双眼发光、自信咧嘴,脸部一侧带墨色阴影,头后环绕紫金能量与深红动态线,HUD显示必杀技启动。6.0–9.5秒:低角度越肩镜头,骑士张开双臂;身后升起高耸的金色光柱,紫金能量环和粒子向外扩张,昏迷的对手悬浮半空,热浪扭曲竞技场,强烈逆光形成戏剧性轮廓。9.5–12.0秒:快速多角度蒙太奇;骑士抓住对手举过头顶,穿过同心金色能量环跃起,随后将对手砸向地面,爆发巨大的金橙红冲击并叠加层层震波,短暂白闪。12.0–15.0秒:慢动作余波,画面出现大型金色“K.O.”与“Winner”HUD文字和玻璃般粒子爆裂,对手生命条归零;骑士在竞技场中胜利站立,战败者倒在地面。保持清晰的游戏渲染动画、可读HUD、动态光照和连贯的人体结构。

Prompt anglais

Create a 15-second 16:9 2D anime-style fighting game cinematic with cel shading, bold ink outlines, dark metallic stone arena, manga action lines, and arcade HUD. Two adult male fighters: a heavily armored red-haired knight with a blue cape on the left, and a slim blond opponent in a dark green-and-black outfit on the right. Keep their outfits consistent. 0.0–3.5s: static side view with health bars, timer, hit counter, and special meter; the knight crouches, launches an uppercut, charges a blue energy sphere, then fires rapid golden projectiles that pin the opponent airborne, with screen shake on impacts. 3.5–6.0s: diagonal wipe into an extreme close-up of the knight; snap zoom and tilted angle, glowing golden eyes, confident grin, ink shadows across his face, purple-gold aura and crimson motion lines, HUD indicating special activation. 6.0–9.5s: low-angle over-the-shoulder view as the knight spreads his arms; a tall golden light pillar rises behind him, purple-gold energy rings and particles expand, the stunned opponent hangs in midair, heat shimmer and dramatic backlight distort the arena. 9.5–12.0s: rapid multi-angle montage; the knight grabs and hoists the opponent overhead, leaps through concentric golden rings, then drives him into the ground in a massive gold-orange-red explosion with layered shockwaves and a brief white flash. 12.0–15.0s: slow-motion aftermath with large stylized gold “K.O.” and “Winner” HUD text, glass-like particle burst, opponent life gauge at zero, the knight standing victoriously while the defeated opponent lies on the arena floor. Maintain crisp game-rendered animation, readable HUD, dynamic lighting, and coherent character anatomy.

Thèmes et styles

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