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Éveil du super-guerrier des terres désolées

Wasteland Super Warrior Awakening

Éveil du super-guerrier des terres désolées — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Éveil du super-guerrier des terres désolées — AI video creation
Éveil du super-guerrier des terres désolées

Prompt

Prompt chinois

超写实电影级动作场景,荒凉开裂的山地盆地,遵循真实物理,IMAX 16:9 观感,4K HDR,高对比度、深阴影、自然皮肤纹理、细微胶片颗粒,35毫米变形宽银幕镜头。避免过度发光或夸张光环,能量表现为空气压力扭曲与纤细、锐利、间歇性的金色电流。一名成年瘦削男子穿白色背心和黑色长裤,站在龟裂地面上。0–3秒:动态手持镜头快速推进;他绷紧身体、沉重呼吸,血管显现,手部和肩膀出现细小金色火花,尘土开始震动。3–6秒:不切镜头地逐渐变身;肌肉发展为健壮体格,头发竖起并变成金色,地面裂缝向四周扩展,岩石升起散落,空气发生扭曲,短促冲击波将尘土向外推开;镜头快速环绕并轻微抖动。6–8秒:前方出现一只沉重的多触手人形怪物;触手有重量地猛烈摆动,变身后的战士前倾蓄力,随后以高速冲刺,带真实运动模糊和剧烈甩镜。8–10秒:他冲到怪物面前,向其躯干一记强力重拳;接触处爆发短暂金色电流、空气压力冲击和脚下尘爆,镜头冲击变焦并剧烈震动,接触瞬间略微慢动作。10–12.5秒:怪物被击飞穿过盆地,拖出尘土尾迹。12.5–14秒:远景显示怪物撞上山坡,岩石坍塌并产生真实碎石落下,不出现能量爆炸。14–15秒:切回战士静止站立,金色头发和健壮体格清晰可见,残余电流微弱闪烁,尘土逐渐沉降。动态手持跟拍、自然运动模糊、角色外观连续,无额外角色、无文字或标志。

Prompt anglais

Ultra-realistic cinematic action in a barren cracked mountain basin, grounded physics, IMAX 16:9 look, 4K HDR, high contrast, deep shadows, natural skin texture, subtle film grain, 35mm anamorphic lens. Avoid excessive glow or aura; energy appears as air-pressure distortion and thin, sharp intermittent golden electricity. A slim adult man in a white tank top and black pants stands on cracked ground. 0–3s: dynamic handheld push-in; he tenses, breathes heavily, veins show, small golden sparks flicker on hands and shoulders, dust vibrates. 3–6s: gradual transformation with no cut; muscles develop into an athletic build, hair rises and turns golden, radial cracks spread, rocks lift and scatter, air distorts, and a brief shockwave pushes dust outward; quick orbit and light camera shake. 6–8s: reveal a heavy humanoid monster with multiple tentacles ahead; tentacles thrash with weight as the transformed fighter leans forward, gathers power, then launches into a high-speed sprint with realistic motion blur and a violent whip pan. 8–10s: he reaches the monster and delivers one powerful punch to its torso, with a brief golden electrical burst, air-pressure hit, foot-level dust blast, impact zoom, shake, and slight contact slow motion. 10–12.5s: the monster is hurled across the basin, leaving a dust trail. 12.5–14s: wide shot of it crashing into a mountainside; rocks collapse and realistic debris falls, with no energy explosion. 14–15s: cut back to the fighter standing still, golden hair and athletic build, faint residual electricity flickering as dust settles. Dynamic handheld tracking, natural motion blur, coherent character continuity, no extra characters, no text or logos.

Thèmes et styles

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