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Escouade du Chaos : Redémarrage du système

Chaos Squad: System Reboot

Escouade du Chaos : Redémarrage du système — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Escouade du Chaos : Redémarrage du système — AI video creation
Escouade du Chaos : Redémarrage du système

Prompt

Prompt chinois

制作一个15秒、16:9画幅的电影感动态图形片头:高分辨率虚幻引擎渲染风格,糖果色调,日本风格角色设计,黑暗未来感UI,清晰排版和有节奏的剪辑。全片保持三名成年拟人卡通角色的设计与服装一致:乘悬浮滑板的白色狐狸战术家、穿黄色服装并挥舞胡萝卜武器的白色兔子执行者、戴护目镜并穿深色制服的柯基指挥官。0–2秒:近乎空旷的黑色场景,中央发光小点、微弱粒子和细线界面框出现,显示“STATUS: STANDBY”和“SYSTEM: INIT”。2–4秒:狐狸在悬浮滑板上显现,向镜头挥手,身后留下金色弧形运动轨迹,显示“ID: 01”“CODENAME: RED”“ROLE: TACTICIAN”。4–6秒:兔子进入画面,挥动一次胡萝卜武器后摆出战斗姿态,周围形成蓝色环形轨迹,显示“ID: 02”“CODENAME: KANA”“ROLE: EXECUTIONER”“WEAPON: CARROT”。6–8秒:柯基出现在发光同心圆平台上,左右观察后露出友善微笑,显示“ID: 03”“CODENAME: ARTHUR”“ROLE: COMMANDER”。8–10.5秒:三名角色在统一发光平台上迅速横向对齐,从左到右为狐狸、兔子、柯基;加入标注“TRACKING”“ANALYSIS”“LOCKED”的追踪框、数据条和简化图表,并叠加“SYSTEM SYNC COMPLETE”“UNIT READY”。10.5–12秒:巨大的“CHAOS UNIT”标题出现,随后碎裂成锐利几何碎片扩散满屏,同时出现“SYSTEM ERROR”和“DATA BREAK”。12–13.5秒:碎片快速重组为居中的“CHAOS UNIT”,配合细微圆形辅助线,显示“REBUILD COMPLETE”和“SYSTEM ONLINE”。13.5–15秒:干净的英雄构图,“CHAOS UNIT”置于顶部,三名角色站在下方圆形平台上并肩排列,显示“STATUS: LOCKED”和“UNIT: ACTIVE”。整体动画精致、清晰、充满能量且风格统一,不要真人元素、不要标志、不要额外角色。

Prompt anglais

Create a 15-second, 16:9 cinematic motion-graphics intro in high-definition Unreal Engine style, with a candy-colored palette, Japanese-inspired character design, dark futuristic UI, crisp typography, and rhythmic editing. Use three adult anthropomorphic cartoon characters with consistent designs and clothing throughout: a white fox tactician on a hovering skateboard, a white rabbit executor in a yellow outfit wielding a carrot, and a goggle-wearing corgi commander in a dark uniform. 0–2s: An almost empty black scene with a glowing central dot, faint particles, and a thin-line interface frame. Display “STATUS: STANDBY” and “SYSTEM: INIT”. 2–4s: The fox materializes on the hovering skateboard, waves toward camera, and leaves curved golden motion trails. Display “ID: 01”, “CODENAME: RED”, and “ROLE: TACTICIAN”. 4–6s: The rabbit enters, swings the carrot weapon once, then settles into a combat stance as blue circular trails form around it. Display “ID: 02”, “CODENAME: KANA”, “ROLE: EXECUTIONER”, and “WEAPON: CARROT”. 6–8s: The corgi appears on a glowing concentric circular platform, glances left and right, and gives a friendly smile. Display “ID: 03”, “CODENAME: ARTHUR”, and “ROLE: COMMANDER”. 8–10.5s: The three characters snap into a horizontal formation on one unified luminous platform, left to right fox, rabbit, corgi. Add tracking frames, data bars, and simple charts labeled “TRACKING”, “ANALYSIS”, and “LOCKED”; overlay “SYSTEM SYNC COMPLETE” and “UNIT READY”. 10.5–12s: A large “CHAOS UNIT” title appears, then shatters into sharp geometric fragments across the screen with the words “SYSTEM ERROR” and “DATA BREAK”. 12–13.5s: The fragments rapidly reassemble into the centered “CHAOS UNIT” title with subtle circular guide lines; display “REBUILD COMPLETE” and “SYSTEM ONLINE”. 13.5–15s: Final clean hero composition with “CHAOS UNIT” at the top and all three characters standing side by side below on the circular platform. Display “STATUS: LOCKED” and “UNIT: ACTIVE”. Keep the animation polished, readable, energetic, and consistent, with no live-action elements, no logos, and no extra characters.

Thèmes et styles

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