OpenZhenZhen AI プロンプトギャラリー · Claude Opus 5.5 · video

鉱山運営ストラテジーゲーム

Mining operations strategy game

「鉱山運営ストラテジーゲーム」は Claude Opus 5.5 を使用した作品です。OpenZhenZhen で元のプロンプトと生成例を確認し、創作の参考にできます。

鉱山運営ストラテジーゲーム — AI video creation
鉱山運営ストラテジーゲーム

プロンプト

英語プロンプト

Build a single-file HTML interactive that makes [INDUSTRY] software feel like a strategy game. Style: light isometric 3D scene (Three.js), soft lavender ground, white buildings with blue roofs, yellow machines, floating white glass panels. Clean, playful, premium. Scene: a full [SITE TYPE] with [KEY ASSETS — e.g. open pit, haul trucks, crusher, conveyors, stockpile, rail load-out]. Everything moves: [WHAT FLOWS — e.g. ore on belts, trucks cycling, trains loading]. UI: - Top bar: [BRAND] logo, site name, live clock - Top left: alert panel (live camera feed, detection box, countdown, 2–3 response buttons) - Top right: status of whatever I click - Bottom left: live flow strip showing each stage and its throughput - No panel overlaps another Game loop: every few seconds the system detects a hazard ([HAZARD TYPES]). Pick the right response before the timer runs out. Right call = cost saved, wrong call or too slow = downtime. Shift ends with a score. Then make a 30s demo video of it (16:9 and 9:16), with a scripted camera tour, big short captions, a cursor clicking through alerts, background music, and a hook in the first second. End on: [TAGLINE].

テーマとスタイル

画像・動画プロンプトをもっと見る · 画像を生成 · 動画を生成 · AI キャンバスで作成