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アルプスの大壁ロッククライミング ロープ リアル写真

Rock Climbing Big Wall Alps Rope Real Photography

「アルプスの大壁ロッククライミング ロープ リアル写真」は gpt-image-2.5 を使用した作品です。OpenZhenZhen で元のプロンプトと生成例を確認し、創作の参考にできます。

アルプスの大壁ロッククライミング ロープ リアル写真 — AI image creation
アルプスの大壁ロッククライミング ロープ リアル写真

プロンプト

中国語プロンプト

以用户上传的参考图作为主要可见攀岩者的面部身份依据。在不与身份参考冲突的情况下,保留来源的攀岩服装、姿势、场景、构图、光线和视觉风格。 在 16:9 的最终画布中制作 2×2 四格网格,展示四个不同主体与场景中的真实高山大岩壁攀岩瞬间。输入维度包括攀岩者、岩壁环境、动作节点、拍摄媒介以及绳索与装备规律。每格采用强调坠落空间的纵向 4:5 感构图,同时保持整体清晰的四格布局。 主体与动作 表现一名正在动作中的攀岩者:臀部贴近岩壁,脚跟踩在微小岩点上,手指抓住小点或卡入裂缝,前臂肌腱与静脉明显,手和支点上有镁粉,指关节缠胶带,手指可有轻微擦伤或血迹,面部呈现真实用力。每格捕捉一个有决断性的动作,并给出因果提示,例如伸手抓点、放置机械塞或给可能打滑的脚加压。姿势应暴露、专注、投入,允许真实而略显笨拙,不要英雄式或轻松无力感。 岩石与尺度 从花岗岩、石灰岩或高山混合地形中合理推断,但必须显示真实岩石结构:裂缝、岩片、鸡头状突起、地衣和水痕。不得使用平滑空白岩壁。下方保留数百米空气与巨大虚空,地面被雾化或完全看不见;可让队友或吊帐以极小比例出现,作为尺度参照。 镜头与光线 从上方固定绳路或与攀岩者同高度的无人机拍摄,等效 24–50mm,深景深、细微颗粒和强烈高海拔光线。抓点上的手或装备放置处必须极锐,下方虚空逐渐溶解。使用极高动态范围:角落和裂缝有深而未填充的阴影,向阳花岗岩产生暖色反光,背光面偏冷,空气清薄通透。允许绳索摆出画外、风吹起外套、身体姿态略显不协调以及装备排列不整齐。 绳索与装备物理 每条绳索都必须连接真实受力点:穿过安全带保护环,先锋攀登时向下连接最后一个保护点,顶绳时向上连接锚点。松弛绳索形成悬链曲线,受力绳索变得笔直、细且绷紧。机械塞和岩石塞必须位于确实能够承重的收缩裂缝中,快挂受重力自然下垂,安全带明确承受身体重量。画面必须像由真实绳索物理和真实装备共同形成的一个诚实瞬间。 负面约束 不得出现连接到空处的绳索、缺失安全带或锚点、虚构装备、没有岩点的空白岩壁、僵硬而无受力的绳索、飘离身体的绳子、高难地形上轻松松弛的姿势、健身房式平光、缺少下方暴露感或完全没有镁粉的双手。

英語プロンプト

Use the uploaded reference image as the facial identity reference for the main visible climber. Keep the source scene, climbing clothing, pose, composition, lighting and visual style unless they conflict with the identity reference. Create a 2x2 grid in a 16:9 final canvas showing four different subjects and scenes, each rendered as an honest alpine big-wall climbing instant. Treat the input dimensions as climber(s), wall context, move beat, capture medium, and rope-and-gear law. Give each panel a strong vertical 4:5-feeling frame that emphasizes the drop while the full output remains a clear 2x2 grid. SUBJECT AND MOMENT Show a climber mid-move with hips pressed to rock, heel raised on a tiny edge, fingers crimped or jammed in a crack, visible forearm tendons and veins, chalk on hands and holds, taped knuckles, possibly a bloodied fingertip, and real strain in the face. Each panel captures a committing move with a causal action: reaching for a hold, placing a cam, or weighting a foot that might slip. The posture should feel exposed, focused and deeply committed, awkward and real rather than heroic or effortless. ROCK AND SCALE Infer granite, limestone or alpine mixed terrain, but show real rock structure: cracks, flakes, chickenheads, lichen and water streaks. Never use a smooth blank wall. Place a vast void below, with hundreds of metres of air and ground lost in haze or absent; a partner or portaledge may appear as a tiny scale reference. CAMERA AND LIGHT Shoot from a fixed line above or a drone at the climber's height, 24–50mm equivalent, deep depth of field, fine grain and hard high-altitude light. Keep the hand on the hold or gear placement tack-sharp while the void below dissolves. Use extreme dynamic range: deep unfilled shadow in corners and cracks, warm bounce from sunlit granite, cool shadow side and thin clear air. Allow a rope to swing out of frame, wind to lift a jacket, a slightly awkward body position and untidy gear rack. ROPE AND GEAR PHYSICS Every rope must attach to a real point: through the harness belay loop, down to the last protection piece when leading, or up to an anchor when top-roping. Slack rope forms a catenary curve; loaded rope is straight, thin and taut. Cams and nuts sit in constrictions that could hold them, quickdraws hang under gravity, and the harness visibly bears weight. The image must feel like one truthful instant created by real rope physics and real equipment. FORBIDDEN No rope attached to nothing, missing harness or anchor, invented gear, featureless wall, rigid weightless rope, rope floating away from the body, relaxed effortless posture on hard terrain, gym-flat lighting on an alpine face, absent exposure below or clean unchalked hands.

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