OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video

게임 개발의 비하인드 스토리

Behind the Scenes of Game Development

‘게임 개발의 비하인드 스토리’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

게임 개발의 비하인드 스토리 — AI video creation
게임 개발의 비하인드 스토리

프롬프트

중국어 프롬프트

制作一段精致的 20 秒、16:9 电影感蒙太奇,展现游戏开发团队如何将游戏逐步打造出来。采用清晰写实的幕后影像、统一协调的光线、自然的镜头运动和流畅而有目的的剪辑。依次呈现:穿着动作捕捉服的表演者排练战斗动作,并穿插展示他们的动作如何驱动游戏角色;3D 美术师使用数位板雕刻角色模型,模型逐步成形;关卡设计师在游戏引擎中摆放素材并调整实时光照;开发者在代码编辑器中调试游戏系统,变量数值不断变化;音效设计师录制脚步声、武器撞击声等拟音;配音演员在录音棚中演绎富有情感的对白;团队围绕任务板和概念艺术进行站会;开发者观察游戏测试并记录反馈;清楚对比原型与精修内容;以及版本控制提交信息在屏幕上滚动。将画面组织成简洁有力的递进过程,从原始表演和早期原型逐步展现到完善的可玩游戏。屏幕和界面应符合真实开发场景,避免出现可辨认的现实个人信息或机密信息;不要使用旁白或字幕。

영어 프롬프트

Create a polished 20-second, 16:9 cinematic montage showing a game development team bringing a game to life. Use crisp, realistic behind-the-scenes imagery with cohesive lighting, natural camera movement, and smooth, purposeful cuts. Show: performers in motion-capture suits rehearsing combat choreography, intercut with their movements driving a game character; a 3D artist sculpting a character with a tablet as the model progresses; a level designer arranging assets in a game engine and adjusting real-time lighting; a developer debugging gameplay systems in a code editor with variable values changing; a sound designer recording foley such as footsteps and weapon impacts; a voice actor delivering emotional dialogue in a recording booth; a team stand-up around a task board and concept art; developers observing a playtest and taking notes; a clear prototype-to-polished-content comparison; and version-control commit messages scrolling on screen. Shape the sequence as a concise, energetic progression from raw performance and early prototypes to a refined playable game. Keep screens and interfaces visually plausible, avoid legible real-world personal or confidential information, and use no narration or subtitles.

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