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霓虹星际街机终局

Neon Interstellar Arcade Endgame

Create a 15-second 16:9 cinematic cyberpunk sci-fi sequence. 0-4s: A sleek starfighter with bright neon-pink edge lighting and twin blue thrusters barrel-rolls through a dense asteroid field. Track tightly from behind with violent camera shake, near-miss laser streaks, sparks, motion blur, cyan and

霓虹星际街机终局 — AI video creation
霓虹星际街机终局

提示词 / Prompt

中文提示词

制作一段15秒、16:9的电影感赛博朋克科幻片段。0-4秒:一架带霓虹粉色边缘灯带、双蓝色推进器的流线型星际战斗机在密集小行星带中翻滚飞行。镜头紧贴机尾跟拍,剧烈震动,周围有擦身而过的激光光束、火花、运动模糊,以及青紫色镜头耀斑和深黑太空。4-8秒:战斗机冲出小行星带,接近一艘燃烧中的巨大外星无畏舰,舰体布满橙色灯光和火焰;锯齿状敌方无人机群从舰舱中蜂拥而出。8-12秒:战斗机俯冲进入无畏舰狭窄、明亮的金属排气沟槽。镜头切换为高速后方主观视角,冲入带有放射状灯板的隧道,擦出火花,等离子火力从后方袭来,透视和速度感极强。12-13.5秒:即将撞上关闭的爆破门时,动作冻结,画面故障化并溶解成块状8位像素,显示大号青白色“GAME OVER”字样,带洋红和红色色差。13.5-15秒:瞬间切换到写实风格的复古街机厅:一名穿牛仔夹克的成年男子站在破旧街机前,昏暗烟雾环境中,CRT屏幕的光映在脸上,他愤怒地按压并捶打控制面板。太空段使用24毫米变形宽银幕镜头质感,街机段切换为35毫米球面镜头;高对比青紫霓虹光过渡到闪烁的多彩CRT光。加入强烈的合成器赛博朋克管弦乐、推进器低频、激光爆鸣;12秒处音乐突然被压缩的8位下降式Game Over提示音切断,随后出现街机厅环境声和沮丧的叹气声。

English prompt

Create a 15-second 16:9 cinematic cyberpunk sci-fi sequence. 0-4s: A sleek starfighter with bright neon-pink edge lighting and twin blue thrusters barrel-rolls through a dense asteroid field. Track tightly from behind with violent camera shake, near-miss laser streaks, sparks, motion blur, cyan and magenta lens flares, and deep black space. 4-8s: The fighter clears the asteroids and approaches a colossal alien dreadnought burning with orange lights and surface fires; jagged enemy drones emerge in swarms from its bays. 8-12s: The fighter dives into a narrow illuminated metallic exhaust trench on the dreadnought. Shift to a high-speed rear POV rushing through the tunnel, with radial light panels, scraping sparks, plasma fire, and intense perspective distortion. 12-13.5s: At the closing blast door, freeze the action and glitch the image into chunky 8-bit pixels displaying the words “GAME OVER” in large cyan-white lettering with magenta and red chromatic offsets. 13.5-15s: Snap to a grounded live-action-style retro arcade: an adult man in a denim jacket stands at a worn cabinet in a dim smoky 1980s arcade, CRT glow reflecting on his face as he angrily presses and slams the controls. Use a 24mm anamorphic look for space, switching to a 35mm spherical lens for the arcade; high-contrast neon cyan/magenta space lighting transitions to flickering multicolored CRT illumination. Add a pounding synth-heavy cyberpunk orchestral score, thruster bass, laser blasts, an abrupt compressed 8-bit descending Game Over chime at 12s, then arcade ambience and a frustrated sigh.

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