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黑曜熔岩追击战

Obsidian Lava Pursuit

16:9, 15-second stylized third-person action game scene. Lock the camera directly behind one adult female warrior for the entire shot; use the supplied identity image for her facial appearance and keep her obsidian suit intact. She wears a dark obsidian armor suit with glowing orange neon lines and

黑曜熔岩追击战 — AI video creation
黑曜熔岩追击战

提示词 / Prompt

中文提示词

16:9,15秒风格化第三人称动作游戏场景。全程将镜头锁定在一名成年女性战士正后方;使用所提供的身份图像确定她的面部外观,并保持她的黑曜石战甲完整不变。她穿着带橙色发光霓虹线条的深色黑曜石战甲,手持橙色能量手枪。世界色彩严格限制为深紫色火山玻璃与黑曜石,只由明亮的橙色熔岩和橙色武器特效照明;不要白昼、蓝天、绿色或粉彩奇幻色。0:00-0:04:从一开始就已在反光的黑曜石平原上冲刺并向前射击,远处有熔岩河和高耸的紫色晶体。0:04-0:07:前方地面爆发出巨大的熔岩怪物,熔融碎片四散。0:07-0:10:战士继续奔跑,用手枪持续向怪物开火。0:10-0:12:更巨大的熔岩巨兽穿过熔岩照亮的地形,朝她冲来。0:12-0:14:集中的橙色爆炸将冲锋的巨兽引爆,火花充满画面,并短暂闪出白橙色强光。0:14-0:15:烟雾散去,战士落地并保持胜利的战斗准备姿态,镜头仍从背后拍摄。保持角色设计一致、第三人称锁定的游戏视角、强烈动态、电影级游戏渲染和湿润黑曜石表面的反光。不要游戏界面、生命条、字幕、标志或文字。

English prompt

16:9, 15-second stylized third-person action game scene. Lock the camera directly behind one adult female warrior for the entire shot; use the supplied identity image for her facial appearance and keep her obsidian suit intact. She wears a dark obsidian armor suit with glowing orange neon lines and carries an orange energy pistol. The world is hard-limited to deep-purple volcanic glass and black obsidian, illuminated only by bright orange lava and orange weapon effects; no daylight, blue sky, green hues, or fantasy pastel colors. 0:00-0:04: already sprinting across a reflective obsidian plain while firing forward, lava rivers and towering purple crystal shards in the distance. 0:04-0:07: a massive lava monster erupts from the ground ahead, scattering molten debris. 0:07-0:10: the warrior keeps running and opens sustained pistol fire at the monster. 0:10-0:12: an even larger lava beast charges toward her through the lava-lit terrain. 0:12-0:14: a concentrated orange blast detonates the charging beast, filling the scene with fiery sparks and a brief white-orange flash. 0:14-0:15: smoke clears as the warrior lands and holds a victorious combat-ready stance, still seen from behind. Maintain consistent character design, locked third-person gameplay framing, dynamic motion, cinematic game rendering, and reflective wet obsidian surfaces. No game UI, health bars, captions, logos, or text.

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