OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
阿尔卑斯山道极速下坡
High-Speed Descent on an Alpine Road
Create a 16-second, 16:9 ultra-photorealistic premium racing-simulator sequence on a closed alpine competition road at cold sunrise. A cobalt-blue fictional supercar with black wheels, copper brake calipers, carbon details, and a rear wing descends continuously from a mountain pass toward the valley

提示词 / Prompt
中文提示词
制作一段16秒、16:9画幅的超写实高端赛车模拟器画面,场景设在日出时分的封闭高山赛道。一辆虚构的钴蓝色超级跑车持续从山口向山谷下坡,驶过连续发夹弯;车辆配有黑色轮毂、铜色制动卡钳、碳纤维细节和尾翼,行驶动态稳定可信。全程保持简洁统一的模拟器HUD:右下显示以km/h为单位的速度、挡位和转速;左下显示红色制动条和绿色油门条;左上显示带移动位置标记的简易路线图;右上显示分段计时和时间差;画面下方显示小型转向、ABS和牵引力控制指示。遥测数据随车辆状态合理变化,不闪烁、不重复,也不更换样式。 时间线:0.0–3.5秒,驾驶舱视角接近一个急右发夹弯,车速约178 km/h,处于5挡。驾驶者踩下制动,车速平稳下降,并通过两次依次进行的转速匹配拨片降挡进入3挡;戴手套的双手向右转动方向盘。3.5–7.0秒,低位右后方三分之四追拍视角:车辆以约92 km/h、3挡进入右发夹弯,并干净利落地切过弯心;拖刹时尾灯亮起,外侧悬挂自然受力。7.0–10.0秒,稳定的左前轮与翼子板视角:呈现旋转的黑色轮毂和铜色卡钳,随后松开制动并逐步加油,车速从约96 km/h升至128 km/h;在合适转速下从3挡升至4挡。10.0–13.0秒,高位航拍跟随视角:展现车辆下行驶向更低处的连续弯道,山谷在下方;车辆沿短暂的下坡直道加速,同时保持道路地理关系和行进方向连贯。13.0–16.0秒,低位引擎盖视角:道路向下延伸至左发夹弯;车辆在4挡达到约151 km/h,并在片尾附近开始制动。短暂显示HUD提示“SECTOR 2 - PERSONAL BEST”,同时保留核心遥测信息。以行驶中的画面结束。 采用真实的潮湿沥青、高山薄雾、岩壁、森林、护栏、自然反射和克制的动态模糊,镜头切换流畅专业。所有镜头中的车身设计、颜色和驾驶舱保持一致。驾驶者始终控制车辆并沿理想路线行驶:不漂移、不跳跃、不碰撞,轮胎始终贴地。加入与画面同步的立体声赛车游戏音效,包括引擎声、转速匹配降挡声、换挡拨片声、轮胎与制动细节、悬挂动作、风声和山间回响;不要音乐或旁白。不要出现真实车辆品牌、标志、可读车牌、水印、字幕、交通车辆、观众、行人、碰撞、路面碎片、上坡行驶、不可能的机位、断裂的道路、畸形操控部件,或难以辨认、变化无常的HUD。
English prompt
Create a 16-second, 16:9 ultra-photorealistic premium racing-simulator sequence on a closed alpine competition road at cold sunrise. A cobalt-blue fictional supercar with black wheels, copper brake calipers, carbon details, and a rear wing descends continuously from a mountain pass toward the valley, navigating successive hairpins with stable, believable vehicle physics. Keep a clean, consistent simulator HUD visible throughout: speed in km/h, gear and RPM at lower right; red brake and green throttle bars at lower left; a compact route map with moving marker at upper left; sector timer and delta at upper right; small steering, ABS, and traction indicators near the bottom. Telemetry updates coherently with the car. No flicker, duplicated widgets, or redesign. Timeline: 0.0–3.5s, cockpit view approaching a tight right hairpin at about 178 km/h in 5th gear. The driver brakes, speed falls smoothly, and two sequential rev-matched paddle shifts bring the car to 3rd as gloved hands turn the wheel right. 3.5–7.0s, low rear three-quarter chase view: the car enters and cleanly clips the right hairpin apex at about 92 km/h in 3rd; brake lights glow during trail braking and the outside suspension loads naturally. 7.0–10.0s, stabilized front-left wheel and fender view: show the spinning black wheel and copper caliper, then brake release and progressive throttle as speed rises from about 96 to 128 km/h; shift from 3rd to 4th at the appropriate RPM. 10.0–13.0s, high aerial tracking view: reveal the car descending toward lower switchbacks, with the valley below, accelerating along a short downhill straight while preserving road geography and screen direction. 13.0–16.0s, low hood view: the road drops toward a left hairpin; the car reaches about 151 km/h in 4th, then begins braking near the end. Briefly display the HUD message “SECTOR 2 - PERSONAL BEST” while core telemetry stays visible. End in motion. Use realistic damp asphalt, alpine mist, rock walls, forest, guardrails, natural reflections, restrained motion blur, and smooth professional camera cuts. Preserve the car’s design, color, and cockpit consistently. Keep the driver controlled and on the racing line: no drifting, jumping, collision, or loss of tire contact. Include synchronized stereo game sound with engine, rev-matched downshifts, paddle clicks, tire and brake detail, suspension movement, wind, and mountain echoes; no music or narration. No real-world vehicle branding, logos, readable license plates, watermark, subtitles, traffic, spectators, pedestrians, crash, debris, uphill travel, impossible camera positions, discontinuous road, malformed controls, or illegible or erratic HUD.
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