OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
太空巡逻:从菜单到第一人称激战
Space Patrol: From Menu to First-Person Combat
Create a 15-second, 16:9 cinematic sequence in a polished stylized game-art look that transitions into immersive first-person gameplay. 0–3s: Show a clean white sci-fi game menu labeled “SPACE PATROL,” with a cute illustrated astronaut holding a blue futuristic rifle. The astronaut subtly breathes,

提示词 / Prompt
中文提示词
制作一个时长15秒、16:9画幅的电影感序列,采用精致的卡通游戏美术风格,并过渡到沉浸式第一人称 gameplay。0–3秒:展示一个干净的白色科幻游戏菜单,标题为“SPACE PATROL”,一名手持蓝色未来步枪的可爱插画宇航员站在中央。宇航员做轻微呼吸、歪头和黄色眼睛闪烁动作;菜单面板与资源计数器轻轻闪烁,镜头缓慢推进。3–5.25秒:光标移动到“START NEW GAME”按钮上,按钮出现明亮的蓝色悬停光晕与波纹。光标点击后按钮产生触觉式下压反馈,宇航员握紧武器,眼睛变得更亮。5.25–8.25秒:界面溶解为发光的蓝白色漩涡。菜单元素转化为环境几何,镜头带有受控的运动模糊和景深快速向前冲入。扁平插画宇航员逐渐解析成完整渲染角色,随后退入漩涡。8.25–10.5秒:切换到明亮月面基地走廊中的第一人称视角。戴手套的双手以可信的重量感和惯性举起蓝色科幻步枪;准星、生命值条和弹药HUD淡入。10.5–15秒:数个小型维修机器人沿走廊前进。玩家进行短点射:出现清晰枪口闪光、后坐力、抛壳,命中时产生火花与碎屑,一台机器人踉跄,HUD显示命中标记和少量经验值。保持走廊整洁、白蓝配色,能看到外部太空,透视连贯,HUD清晰可读,动作连续流畅,电影感光照,轻微胶片颗粒和高端游戏引擎渲染效果。不要出现女性角色。
English prompt
Create a 15-second, 16:9 cinematic sequence in a polished stylized game-art look that transitions into immersive first-person gameplay. 0–3s: Show a clean white sci-fi game menu labeled “SPACE PATROL,” with a cute illustrated astronaut holding a blue futuristic rifle. The astronaut subtly breathes, tilts its head, and flickers its yellow eyes; menu panels and resource counters shimmer gently as the camera makes a slow push-in. 3–5.25s: A cursor moves onto the “START NEW GAME” button, which emits a bright blue hover glow and ripple. The cursor clicks; the button depresses with tactile feedback, and the astronaut tightens its grip as its eyes brighten. 5.25–8.25s: The interface dissolves into a luminous swirling white-blue vortex. Menu elements become environmental geometry while the camera rushes forward with controlled motion blur and depth of field. The flat astronaut illustration resolves into a fully rendered character, then recedes into the vortex. 8.25–10.5s: Cut to a first-person view inside a bright lunar-base corridor. Gloved hands raise a blue sci-fi rifle with believable weight and inertia; a crosshair, health bars, and ammunition HUD fade in. 10.5–15s: Several small service robots advance through the corridor. The player fires short bursts: clear muzzle flashes, recoil, shell ejections, sparks and debris on impact, one robot staggers, and hit markers with a small XP gain appear on the HUD. Keep the corridor clean, white and blue with visible space outside, coherent perspective, readable HUD, smooth continuous motion, cinematic lighting, subtle film grain, and high-end game-engine rendering. No female characters.
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