OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
男友视角·关闭电视的最终Boss
Boyfriend's View: The Final Boss Who Turned Off the TV
男友视角·关闭电视的最终Boss,使用同名原始提示词配对并提供中英文版本

提示词 / Prompt
中文提示词
[参考生成] 15秒、16:9、真人写实、男友第一人称眼睛视角,一镜到底。<Subject 1>来自<Picture 1>,始终保留同一成年女性的脸、肤色、深色眼睛及深棕色长发;参考图片只用于身份与明确可见的衣着,不是本片开场帧。自然表演与真实物理,普通话对白按下述原句发声,不出现字幕或文字。 傍晚暖光客厅,男友已坐在低游戏椅上,从其眼睛略仰视短距离外的女方。她保持参考脸、长发、黑色细肩带上衣,穿普通灰色长裤;完整脸和上身可见。电视在她身侧后方同一宽景中,仅显示无标识抽象游戏画面,游戏声只来自电视;屏幕不反射男友脸。她右手一开始在腰间握小遥控器。男友双手拿手柄于画面下缘,右前方伸臂可达的小桌面也在右下清楚可见。前3秒她问「什么时候陪我?」男友答「打完最终Boss。」她听完按遥控器电源恰好一次,电视画面与声音都关闭,房间暖光仍亮。她放低遥控器,空左手叉腰,故作严肃说「现在只剩我。」姿态只在关闭游戏后变化,她仍在原处。她挑战后立即、约第9秒前,男友左手松开手柄,右手单独把手柄放到已可见的小桌上并放手,短暂低头确认后马上抬眼,不站起也不再拿手柄。接着他说「这关认输,陪你。」她听完整句才放松叉腰的手,故作严肃变成开心微笑;末尾两三秒保留她的回应和黑屏电视。遥控器仍在她手里,手柄仍在桌上。无拥抱、再次开关电视、其他对白、游戏真的被打败的暗示、字幕或Boss配乐。只有男友双手及手柄按需在下方出现。 仅指定人物和物件出现,动作因果与位置连续;男友的脸和身体不入画,只在需要时出现指定的手或鞋。环境声及对白与实际动作同步,无旁白、笑声罐头或额外音乐。
English prompt
subject_definitions: <Subject 1> is the adult woman in <Picture 1>. Preserve her facial identity, long dark-brown hair and black thin-strap top. Plain grey full-length trousers are original wardrobe. The reference does not define the television, room or opening pose. summary: [reference generation] A 15-second, 16:9 live-action male eye-POV comedy. Her boyfriend postpones spending time with <Subject 1> until he finishes a game's final boss. She switches the television off and presents herself as the remaining boss. He accepts her playful interruption by putting his controller down and conceding this new boss fight rather than arguing. <Picture 1> provides her identity. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - preserve the defined face, hair and black top. The room, television, controller, remote and trousers are original scene elements. detailed_description: mpov, first-person perspective pov video, low angle. Natural evening live-action, warm room lighting, 15 seconds, 16:9. One continuous first-person view from a man already seated low in a game chair. No text overlays or external reverse shots. [Shot 1] My eyes are at seated height, looking slightly upward at <Subject 1>, who stands a short distance in front of me beside the television. Her full face and upper body are clearly visible. The television is just behind her on one side, within the same wide composition, displaying only an abstract unlabelled game scene. The game audio comes solely from the television speakers. Its matte screen does not reflect my face. Her right hand already holds a small remote at waist height. My own controller rests in my two hands at the lower edge of the frame. A small table at my relaxed forearm height sits diagonally in front of my right arm, not behind or far to my side. Its near landing area is already visible in the lower-right corner of the wide composition. I can reach it without leaning or standing. There is no opening walk into the room and no external shot of the player. Within the first three seconds, <Subject 1> (S1), in a clear adult female voice, asks me, <d>[Chinese] 什么时候陪我?</d> I (S2), an adult male in the room speaking from the viewing position, reply, <d>[Chinese] 打完最终Boss。</d> She hears the whole excuse. Rather than move away, she aims the remote at the television and presses its power button once. The game image disappears into a black screen and its sound stops. The warm room light remains on; this is not a fade-out or a room blackout. With the television already off, she lowers the remote in her right hand and puts her free left hand on her hip. Still addressing my eyes, <Subject 1> (S1) announces in mock-serious challenge, <d>[Chinese] 现在只剩我。</d> The posture changes only after she has removed the game's excuse. She stays in the same place, not suddenly inside the game. Keep the black television visible beside her. Immediately after her challenge, in the middle of the clip rather than waiting for the final five seconds, my left hand releases the controller and withdraws. My right hand alone lowers it onto the already-visible landing area just ahead to my right, releases it and withdraws. My seated gaze makes one slight downward glance to register this contact, then immediately returns to her face without turning far aside or changing height. Aim to have the controller resting free and my gaze back on her by about the ninth second, leaving time for the spoken concession and her response rather than speeding through them. The controller stays on the table; I do not raise it or keep playing. With that physical action finished, I (S2) say with an amused concession, <d>[Chinese] 这关认输,陪你。</d> She receives the whole answer, relaxes the hand on her hip and lets her mock-stern expression break into an involuntary pleased smile. The remaining two or three seconds hold that response with the television still black. Her remote remains in her hand, and I have stopped playing. The response accepts her joke; there is no implication that the game software or its boss has been defeated. No extra approach, embrace, second power press or new line follows. Only my hands and controller enter the lower foreground when needed; my face, torso, knees and legs remain outside the frame. All camera movement belongs to my seated gaze. overall_soundscape: Low unlabelled game sounds at the beginning, stopping immediately after the visible power press. Quiet room ambience continues underneath the alternating female and off-screen male Mandarin speech. A small controller-to-table contact sound marks the final choice. No third speaker, dramatic boss music or narration. non_diegetic_music: N/A
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