OpenZhenZhen AI 提示词画廊 · Claude Opus 5.5 · video

程序化生成岛屿的开放世界生存游戏

Open-World Survival Game with Procedurally Generated Islands

创作者用 Claude Code 配合 Opus 5.5,靠一句简短提示词做出了写实风格的第一人称 three.js 生存游戏,之后又让模型自己找参考照片来提升真实感。

程序化生成岛屿的开放世界生存游戏 — AI video creation
程序化生成岛屿的开放世界生存游戏

提示词 / Prompt

English prompt

build me a first person survival game in three.js so realistic you cant tell it isnt earth

主题与风格

探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作

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    A video shows a mod that inserts Minecraft content into Red Dead Redemption 2's engine, with the creator claiming Opus 5.5 analyzed the shipped game binary and integrated the foreign assets natively; no prompt text is shared.

  • Terraria rebuilt in 3D

    A 3D recreation of Terraria built with Claude Opus 5.5 in 8 days without using Unity or Godot.

  • AI iteratively fixes its own game via screenshots

    A browser game was built over two days using two Claude Opus 5.5 agents in a loop: one wrote the code while a second, which never saw the code, reviewed roughly 90,000 screenshots and sent feedback until the visuals looked right.

  • Fighting game inspired by a mecha series

    A Carnage Heart-style fighting game Opus 5.5 built from one free Mixamo model plus a short instruction, later published as a playable game with an editable battle program. 原作需要参考素材;请自行准备图片、视频、音频、文档或代码库等输入。

  • Indie game development progress

    原作者未提供提示词,可直接把视频发给 Claude Opus/Sonnet 5.5 或者以上版本作为参考视频,可直接生成同样风格。

  • Vibe-coded platformer experience

    原作者未提供提示词,可直接把视频发给 Claude Opus/Sonnet 5.5 或者以上版本作为参考视频,可直接生成同样风格。