OpenZhenZhen AI 提示词画廊 · Claude Opus 5.5 · video
Mining operations strategy game
An interactive mining-operations strategy game with a 3D scene, live alerts, throughput monitoring, and hazard-response scoring. The creator says it was built with Opus 5.5.

提示词 / Prompt
English prompt
Build a single-file HTML interactive that makes [INDUSTRY] software feel like a strategy game. Style: light isometric 3D scene (Three.js), soft lavender ground, white buildings with blue roofs, yellow machines, floating white glass panels. Clean, playful, premium. Scene: a full [SITE TYPE] with [KEY ASSETS — e.g. open pit, haul trucks, crusher, conveyors, stockpile, rail load-out]. Everything moves: [WHAT FLOWS — e.g. ore on belts, trucks cycling, trains loading]. UI: - Top bar: [BRAND] logo, site name, live clock - Top left: alert panel (live camera feed, detection box, countdown, 2–3 response buttons) - Top right: status of whatever I click - Bottom left: live flow strip showing each stage and its throughput - No panel overlaps another Game loop: every few seconds the system detects a hazard ([HAZARD TYPES]). Pick the right response before the timer runs out. Right call = cost saved, wrong call or too slow = downtime. Shift ends with a score. Then make a 30s demo video of it (16:9 and 9:16), with a scripted camera tour, big short captions, a cursor clicking through alerts, background music, and a hook in the first second. End on: [TAGLINE].
主题与风格
探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作
相关作品
- Minecraft Content in Red Dead Redemption 2
A video shows a mod that inserts Minecraft content into Red Dead Redemption 2's engine, with the creator claiming Opus 5.5 analyzed the shipped game binary and integrated the foreign assets natively; no prompt text is shared.
- Terraria rebuilt in 3D
A 3D recreation of Terraria built with Claude Opus 5.5 in 8 days without using Unity or Godot.
- AI iteratively fixes its own game via screenshots
A browser game was built over two days using two Claude Opus 5.5 agents in a loop: one wrote the code while a second, which never saw the code, reviewed roughly 90,000 screenshots and sent feedback until the visuals looked right.
- Fighting game inspired by a mecha series
A Carnage Heart-style fighting game Opus 5.5 built from one free Mixamo model plus a short instruction, later published as a playable game with an editable battle program. 原作需要参考素材;请自行准备图片、视频、音频、文档或代码库等输入。
- Indie game development progress
原作者未提供提示词,可直接把视频发给 Claude Opus/Sonnet 5.5 或者以上版本作为参考视频,可直接生成同样风格。
- Vibe-coded platformer experience
原作者未提供提示词,可直接把视频发给 Claude Opus/Sonnet 5.5 或者以上版本作为参考视频,可直接生成同样风格。