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Багровая пустошь: атака гигантского зверя

Crimson Flame Wasteland: Beast Charge

«Багровая пустошь: атака гигантского зверя» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Багровая пустошь: атака гигантского зверя — AI video creation
Багровая пустошь: атака гигантского зверя

Промпт

Промпт на китайском

制作一段15秒、16:9的黑暗奇幻战争电影画面,采用写实质感、粗粝的35毫米变形宽银幕胶片风格、轻微手持感与真实运动模糊。戏剧性的深红与橙色光线穿透浓烟和灰烬。全程保持同一造型:一头巨大的尖刺恶魔攻城兽,长有巨型弯角、发红的眼睛、满口獠牙,身覆厚重暗色甲片,带有锁链和车轮;上层平台站着一名全副武装的军阀。场景是焦黑的红色战场,远处矗立着哥特式尖塔。 0–3秒:宽景跟拍,长角攻城兽冲过战场,锁链甩动,车轮卷起红色尘土与余烬。军阀稳稳站在高处。 3–6秒:切至极近特写,巨兽张口咆哮,露出层层锯齿状獠牙和发红的双眼。锁链剧烈晃动,尘土与灼热气息扑向镜头。 6–12秒:侧向跟拍攻城兽撞毁木制路障,继续横扫战场。军阀举起武器,远处烟雾弥漫,燃烧的建筑隐约可见。 12–15秒:镜头拉远,展现巨兽穿过火焰与毁坏痕迹继续前进的宏大宽景,哥特式尖塔耸立在烟雾弥漫的天空下。以巨兽压倒性的身形与满目疮痍的战场作结。 细致呈现锈蚀金属、骨质、尖刺、锁链和磨损盔甲;动作连贯,角色与环境造型保持稳定;营造烟雾、尘土和余烬氛围,运用电影感光线。不要文字或标志。

Промпт на английском

Create a 15-second, 16:9 photorealistic dark-fantasy war-film sequence with gritty 35mm anamorphic texture, subtle handheld energy, realistic motion blur, and dramatic crimson-orange light cutting through smoke and ash. Keep the same design throughout: a colossal spiked demonic siege beast with enormous curved horns, glowing red eyes, a fanged maw, chains, wheels, and heavy dark plating, carrying an armored warlord on its upper platform. The setting is a scorched red battlefield beneath distant gothic spires. 0–3s: Wide tracking shot as the horned siege beast charges across the battlefield, chains swinging and red dust and embers billowing around its wheels. The warlord stands firm above it. 3–6s: Cut to an extreme close-up as the beast roars, its jaws opening to reveal rows of jagged teeth and glowing eyes. Chains shake as dust and hot breath rush toward the camera. 6–12s: Side-tracking shot follows the siege beast as it smashes through wooden barricades and advances across the battlefield. The warlord raises a weapon; smoke and burning structures fill the distance. 12–15s: Pull back to a grand wide view of the beast advancing through its trail of fire and destruction, with gothic spires rising through the smoky sky. End on its imposing scale against the devastated battlefield. Use richly detailed rusted metal, bone, spikes, chains, and battered armor; coherent movement; stable character and environment design; atmospheric smoke, dust, and embers; cinematic lighting. No text or logos.

Темы и стили

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