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Сине-голубая тень клинка: решающая битва в древнем зале

Blue Blade Shadow: Decisive Battle in the Ancient Hall

«Сине-голубая тень клинка: решающая битва в древнем зале» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Сине-голубая тень клинка: решающая битва в древнем зале — AI video creation
Сине-голубая тень клинка: решающая битва в древнем зале

Промпт

Промпт на китайском

制作一段15秒、16:9画幅的电影感真人奇幻动作短片。每个镜头都使用提供的身份参考图来塑造成年女性剑士:保留她的面容与身份,并让外观在整段场景中保持一致。她梳黑色盘发,佩戴金色发饰与红色飘带,身穿带古金色刺绣的深海军蓝黑与绯红古风长袍、黑靴,手持一柄细长宝剑。她的对手只有一名僵尸王:皮肤苍白腐朽,黑色长发、空洞双眼,身形枯瘦而肌肉发达,双手呈爪状,佩戴深色吊坠,穿破损的黑色无袖破衣。不要出现其他战士。只添加非血腥的战斗痕迹:灰尘、擦伤、散乱的发丝、脸颊上的灰烬和长袍边缘的撕裂;不要出现血液。僵尸王可有灰烬般的裂痕、破损衣料和尘痕。 决斗发生在一座废弃的混凝土练武大厅,地面开裂、墙体破损,冷色天光穿过屋顶,尘埃漂浮,环境笼罩在蓝灰色阴影与青白色剑气中。角色服装保持完整,除上述轻微磨损外不作改变。动作迅捷清晰、连贯自然,呈现扎实的电影真人质感,不要动画风格。 0–2秒:低机位远景。剑士半跪在积尘地面上紧握宝剑,僵尸王独自穿过天光中的尘雾逼近,张开一只利爪。 2–4.5秒:她扭身起势,挥剑带出一道环绕腰肩的淡青色水与气流旋涡。僵尸王扑来,旋涡弹开他的利爪,尘土向外炸开。 4.5–6.5秒:手持镜头近距离环绕。能量化作水滴散开。她架开他的利爪,贴身上前,以掌击和肘击命中。他承受攻击,并用肩膀将她撞开。 6.5–8.5秒:他伸手抓她持剑的手臂。她转腕挥刃擦过他的前臂,迸出火花与灰烬碎屑。她躲过他的反手攻击并作低扫;他仍站立,两人撞在一起后踉跄分开。 8.5–10.5秒:她旋身向上斜斩,随后衔接膝击与掌击。他双臂交叉格挡,火花、青色水滴和灰烬粉尘迸散;他后退时,地面在脚下裂开。 10.5–12.2秒:他双手砸地,混凝土冲击波沿地面扩散。她被震得横向跌开,单膝落地,以剑尖在地面划出一道亮痕来稳住滑势。 12.2–13.8秒:他冲向她。她转身切入他的利爪内侧,扣住他的手腕,以短促掌击打向胸口位置,随后将剑刺入他身前开裂的地面,截住他的冲势。青色能量沿地面裂缝闪动。 13.8–15秒:他受制地单膝跪下,惊愕不动,利爪扣进混凝土地面。她站在画面中央,身上沾着尘土、气息急促,宝剑斜指地面,青色水滴逐渐消散。 开场采用低角度镜头,打斗中使用手持近距离环绕与快速摇摄转向,在刀剑与利爪接触时短暂切入特写,重击时加入镜头震动,结尾稳定停留在英雄式定格画面。尘土随冲击方向飞散;只有刀刃接触时出现火花;能量跟随剑势流动后消散;裂缝从冲击点和最后的剑钉位置扩展。音效可包含工业感鼓点、呼吸声、衣料甩动声、剑刃摩擦声、爪击声、混凝土碎裂声和能量嘶鸣声,最后渐至近乎寂静。

Промпт на английском

Create a 15-second cinematic live-action fantasy action short in a 16:9 frame. Use the supplied identity reference for the adult female swordswoman in every shot: preserve her face and identity while keeping her clothing and appearance consistent with the scene description. She has a black updo with gold ornaments and red ribbons, and wears a dark navy-black and crimson ancient robe with antique-gold embroidery and black boots, wielding a slim sword. Her sole opponent is one zombie king with pale decayed skin, long black hair, hollow eyes, a gaunt muscular build, clawed hands, a dark pendant, and torn black sleeveless rags. No other fighters. Add only non-gory battle wear: dust, scratches, loose hair, ash on her cheek, and a torn robe edge; no blood. The zombie king may have ash-like cracks, torn fabric, and dust marks. Set the duel in an abandoned concrete training hall with a cracked floor, broken walls, cold skylight beams, floating dust, blue-grey shadows, and cyan-white sword energy. Keep the characters’ clothing intact apart from the minor wear described. Fast, readable continuous body motion; grounded cinematic live action, not animation. 0–2s: Low wide shot. The swordswoman half-kneels on the dusty floor, gripping her sword, as the zombie king advances alone through the skylight dust with one claw opening. 2–4.5s: She twists to rise and sweeps her sword, drawing a pale cyan water-and-air vortex around her waist and shoulders. The king lunges; the vortex deflects his claw and dust blasts outward. 4.5–6.5s: Handheld close orbit. The energy breaks into droplets. She parries his claw, steps inside, and lands a palm and elbow strike. He absorbs the hits and shoves her back with his shoulder. 6.5–8.5s: He reaches for her sword arm. She turns her wrist; the blade scrapes his forearm with sparks and ash flakes. She ducks his backhand and makes a low sweep. He stays upright; they collide and stagger apart. 8.5–10.5s: She spins into a rising diagonal cut, then follows with a knee and palm strike. He blocks with crossed arms. Sparks, cyan droplets, and ash powder burst; the floor cracks beneath his retreat. 10.5–12.2s: He slams both hands down and sends a concrete shockwave across the floor. She is knocked sideways, lands on one knee, and carves a bright line with her sword tip to stop her slide. 12.2–13.8s: He rushes her. She pivots inside his claw, traps his wrist, strikes his chest line with a short palm, then drives her sword into the cracked floor in front of him, stopping his momentum. Cyan energy snaps through the floor cracks. 13.8–15s: He drops to one knee, stunned and restrained, claws digging into the concrete. She stands centered, dusty and breathless, sword angled down as cyan droplets fade. Use a low-angle opening, close handheld orbit, whip-pan pivots, brief close inserts of sword and claw contact, camera jolts on heavy hits, and a stable final hero hold. Dust follows the direction of impacts; sparks appear only at blade contact; energy follows the sword’s movement and dissipates; cracks spread from impacts and the final sword pin. Audio may use an industrial drum pulse, breath, cloth movement, sword scrape, claw impacts, concrete cracks, and an energy hiss, ending near silence.

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