Галерея ИИ-промптов OpenZhenZhen · MiniMax H3 · video
Прорыв мечницы в гору: завершающая серия ударов
Female Swordswoman's Uphill Breakthrough: Finishing Combo
«Прорыв мечницы в гору: завершающая серия ударов» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Промпт
Промпт на китайском
使用角色参考严格锁定女剑士的身份、服装、配色、武士刀和刀鞘。四个连贯镜头表现一场逆坡苦战,最终以超人级终结连段收尾。山脚平台、中层分裂台地和峡谷上方的上层折返山路挤满数十名敌人,多人同时攻击:长枪瞄准落点,剑士格挡反击,盾兵把她逼向边缘,幸存者持续追上山。敌人利用破绽并补位,不排队等待。 采用高端图形动画写实感、爆发性书法剑术、强剪影、极端透视和真实材质重量。头发与长袍随加速猛甩;她始终只有一把实体刀与刀鞘。白热刀弧、深红接触裂口、青色笔刷尾迹、短暂运动切片与蛇形能量丝带必须跟随动作并消散。刀压弯曲空气,接触岩石后产生剥落碎片和沟痕;命中立即产生局部结果,敌人未被击中前持续抵抗,倒下后不再起身。不要延迟伤痕、僵住敌人、能量网或远程群体秒杀脉冲。 相机与刀势绑定:贴刀高度甩镜跟拍、猛烈环绕、近前景掠过和快速变焦,始终让目标与上坡路线清楚。刀光遮挡形成无缝转场,黑红青抽象画面重新解析为同一座伤痕累累的山。最终爆发时进一步加速,但保留全速撞击。 镜头1:低广角贴腿后退跟拍,长枪兵冲下、剑士从缝隙攻击。她居合拨开长枪、击倒暴露剑士并躲过上劈;邻近剑士反切,相机推近交叉刀锋,再随格挡甩到她的上坡反转。她化为红青轨迹在更高处重现,绕过盾牌边缘击倒盾兵并跃过。镜头穿过白热刀轨转场。 镜头2:在分裂台地外沿上升半环绕,镜头下方是峡谷。上层长枪下刺、中层敌人横切;她蹬岩空翻,拨开追踪落点的枪杆,在空中横向换位并改反手握刀,落地击倒第二人。镜头从近景刀刃扫向深处并绕过反转。长枪再次刺来,她压低落地姿态后弹起反击;拉宽展示两条台地同时涌来的敌人,以横过镜头的青色弧线转场。 镜头3:沿上层折返路先冲到前方,再面向她后退。盾兵、枪兵和下方追兵夹击。她恢复正手握刀,连续旋斩并快速收刀再拔刀。盾牌挡住并将她推向峡谷,她在边缘立足,绕过盾缘击倒持盾者;另一剑士格挡后立即反切,她俯身躲过并上挑夺取台阶。镜头贴近被拨开的武器,穿过飞扬衣料随她跃起。最后敌人汇聚时,上升白热刀弧遮满镜头。 镜头4:从上层山路上方冲出,先短暂展示全部剩余敌人同时向下进攻,再降至武器高度追拍。她以远超此前的速度完成一套不中断的终结组合:连续居合、反手斩、空翻和不可能的变向,从一个目标冲向下一个,依靠真实刀刃接触逐个突破所有格挡和反击。敌人按命中顺序倒下,镜头在每次变向中甩动、略微冲过再捕捉下一击,并穿过刀弧或快速推近碰撞而不停止动作。最后一斩击倒最后敌人并将她带到山顶边缘的低位收势,刀锋伸出;相机刹停在宽幅四分之三构图,所有敌人沿上坡倒下,剧烈蛇形能量在身后盘旋,衣袍在消退的压力波中摆动。
Промпт на английском
Use @[char ref] for the swordswoman's identity, costume, palette, katana and scabbard. Four connected shots follow an uphill battle ending in a superhuman finishing combination. Dozens of enemies crowd the mountain's lower shelf, split middle terrace and upper switchback above a ravine. Several attack simultaneously while dense ranks advance. Spearmen target her landing, swordsmen parry and countercut, shields drive her toward the edge, survivors pursue uphill. They exploit openings and replace fallen fighters without waiting. High-end graphic anime realism, explosive calligraphic sword action, strong silhouettes, extreme foreshortening and realistic material weight. Hair and robes lash behind acceleration. One physical katana and scabbard stay hers. White-hot blade arcs, crimson contact ruptures, cyan brush trails, fragmented afterimages and serpentine ribbons follow movement and disperse. Swing pressure bends air; contacted rock peels into painted fragments, leaving gouges. Hits have immediate local results; enemies resist until struck, defeated bodies stay down. No delayed cut lines, frozen victims, energy web or remote mass-kill pulse. Couple the camera to sword momentum: blade-height whip tracking, violent orbits, close foreground passes and snap zooms. Keep each target and uphill opening readable. Blade trails mask seamless cuts between shots; black-red-cyan abstraction resolves into the same scarred mountain. Escalate camera acceleration with her final burst; preserve full-speed impacts. Shot 1. Low wide-angle tracking skims beside her legs as spearmen surge downhill and swordsmen attack through their gaps. She beats a spear aside with an iaijutsu draw, kills the exposed swordsman and ducks an overhead strike. His neighbor countercuts; snap-zoom into their crossed blades, then whip outward with her parry-driven uphill reversal. She becomes a crimson-cyan streak and resolves higher between moving weapons. A shield drives at her from above; she pivots around its edge, cuts the wielder off balance and springs past. Race past his falling shield, whip upward beneath her extended sword and enter its white-hot trail for the cut. Shot 2. Emerge into a violent rising half-orbit outside the split terrace, the ravine plunging beneath the lens. Upper ranks thrust down; middle fighters slash across her route. She kicks off rock into an aerial spin. A spearman tracks her landing and thrusts; she deflects his shaft, reverses laterally in midair and changes to reverse grip, killing a second attacker on descent. Sweep with the blade from extreme foreground into deep space and snap around her reversal. The spearman retracts and thrusts again; her landing folds beneath it and rebounds into a rising countercut. Snap-zoom into his recoil, release wide onto enemies rushing both terrace branches, then ride a lateral cyan arc across the lens into the next shot. Shot 3. Slingshot ahead along the upper switchback, turn toward her and retreat uphill just beyond her blade. Shielded reinforcements charge down, spears stab over their shoulders and pursuers close below. She restores forward grip, chaining spinning cuts and rapid resheath-and-draw attacks. A shield blocks her slash and shoves her toward the ravine; she plants at the edge, redirects around its rim and cuts its wielder down. Another swordsman parries and immediately countercuts; she ducks, cuts upward and gains the next step. Plunge close to the deflected weapon, snap back through whipping cloth and whip-tilt with her leap. The last surviving ranks converge across the upper approach and crest. Her rising white-hot arc eclipses the lens. Shot 4. Burst out above the upper approach, briefly exposing the entire remaining force as they commit downhill together. Plunge into a weapon-height chase as she accelerates far beyond her previous speed and chains one uninterrupted lethal combination through all of them. Repeated iaijutsu draws, reverse-grip cuts, aerial spins and impossible direction changes carry her from target to target up the crowded switchback and across the crest. Enemies thrust, block and counterattack into her path; she breaks or slips each defense and kills each opponent at actual blade contact, instantly launching toward the next. Bodies recoil and fall sequentially behind her at overwhelming speed. The camera whips through every directional break, overshoots a strike and catches the next, dives through blade arcs and snap-zooms into selected collisions without stopping her or adding cuts. Crimson-cyan streaks connect visible arrivals and impacts; white-hot arcs and ink ruptures erupt across foreground, action plane and depth. The last cut kills the final attacker and carries her onto the upper lip into a low finishing stance, blade extended. The camera brakes into a wide three-quarter view: every enemy lies motionless along the ascent, while violent serpentine energy spirals behind her and her robes lash in the dying pressure wave.
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