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Золотой топор в бою с золотым быстрым драконом

Golden Slash Axe Battles the Golden Swift Dragon

«Золотой топор в бою с золотым быстрым драконом» — работа с использованием gpt-image-2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Золотой топор в бою с золотым быстрым драконом — AI image creation
Золотой топор в бою с золотым быстрым драконом

Промпт

Промпт на китайском

主体:在怪物猎人风格的古塔遗迹前,一名成年猎人西村瑞希(Nishimura Mizuki)正面迎战金火龙 Gold Rathian。猎人是画面中的人物主体,外观以固定角色参考 ref-10a-v1 为身份视觉锚点;这是奇幻游戏场景化呈现,不声称复刻未提供的具体游戏截图。 动作:猎人双手稳握斩击斧(Switch Axe),斧刃外缘缠绕明亮的金色能量光环,正准备迎击;金火龙张翼俯冲,尾部与翼爪形成有力轮廓,双方之间留出清楚的战斗空间。 构图:宽幅动作场景,猎人置于前景一侧,金火龙占据中景与上方空间,古塔作为背景垂直地标;斩击斧从猎人身前斜向指向对手,视线流畅且主体不被遮挡。 光线与色彩:金色斧光照亮猎人和龙的局部边缘,环境采用古塔石材的冷灰色、尘雾与暖金能量形成对比;保持暗部细节和清晰轮廓。 风格:细节丰富的史诗奇幻游戏概念插画,金属武器、古石、鳞片、翼膜与能量光效质感分明,动态强烈但画面易读。 限制:保持一名猎人与一只金火龙、单把斩击斧及其金色光环;不增加重复人物、重复武器、额外肢体、文字、水印或标志。

Промпт на английском

Subject: In front of an ancient Monster Hunter-style tower, an adult hunter, Nishimura Mizuki, faces Gold Rathian. The hunter is the human focal subject, with appearance anchored to the fixed character reference ref-10a-v1. Treat this as a fantasy game-world scene, not as a recreation of a specific game screenshot that was not supplied. Action: The hunter grips one Switch Axe with both hands, its blade wrapped in a vivid golden energy aura, poised to meet the attack. Gold Rathian dives with wings spread; its tail and talons form a strong readable silhouette. Preserve clear combat space between them. Composition: A wide action tableau, with the hunter on one foreground side and Gold Rathian occupying the middle and upper space. Use the tower as a vertical background landmark. Angle the Switch Axe from the hunter toward the opponent to create a clean line of action without obscuring either subject. Light and color: Golden weapon light catches selected edges of the hunter and wyvern. Contrast cool gray ancient stone and atmospheric dust with warm gold energy; retain shadow detail and distinct silhouettes. Style: Detailed epic fantasy-game concept illustration, clearly separating the materials of metal weapon, old stone, scales, wing membrane, and luminous energy. Dynamic but easy to read. Constraints: Keep one hunter, one Gold Rathian, one Switch Axe, and its golden aura. No duplicated people or weapons, extra limbs, text, watermark, or logos.

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