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360-градусная эквидистантная панорама эпической исторической сцены

360-Degree Equirectangular Panorama of an Epic Historical Scene

«360-градусная эквидистантная панорама эпической исторической сцены» — работа с использованием gpt-image-2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

360-градусная эквидистантная панорама эпической исторической сцены — AI image creation
360-градусная эквидистантная панорама эпической исторической сцены

Промпт

Промпт на китайском

将历史场景 Troy, Anatolia, approximately 12th century BCE, moments after a large wooden siege structure is brought inside the city walls 制作成一幅21:9宽高比的完整360度等距柱状球形全景图。相机固定在场景几何中心,保持统一视角,环境在水平方向连续成环,没有左右边缘;首尾水平边缘必须无缝对齐。根据 Troy, Anatolia, approximately 12th century BCE, moments after a large wooden siege structure is brought inside the city walls 合理布置历史建筑、道路、地形、器物和远景成年人物,将成年居民、守卫或行旅者均匀分布在360度空间中,人物仅作为环境尺度与叙事元素,不突出单一身份。使用真实历史材料、符合时代的服饰与工具,但不要加入现代物件、UI叠加、边框、画框、裁剪视图或奇幻风格。全景保持各处清晰可辨,使用均匀漫射自然天光和天穹光照,不设置单一主光方向;光照强度、色温、阴影软硬度在整圈保持一致,柔和全局阴影不得造成接缝差异。整体为沉浸式历史环境重建,真实材质与物理行为,避免破损全景接缝、重复人物、透视断裂或光照渐变。

Промпт на английском

Create a complete 360-degree equirectangular spherical panorama in a 21:9 aspect ratio for the historical scene Troy, Anatolia, approximately 12th century BCE, moments after a large wooden siege structure is brought inside the city walls. Fix the camera exactly at the geometric center with a uniform viewpoint. The environment must form one continuous circular world with no left or right edge, and the first and last horizontal edges must align seamlessly. Distribute historically appropriate architecture, roads, terrain, objects, and distant adult figures such as residents, guards, or travelers evenly around the full 360 degrees; people serve only as environmental scale and narrative elements, with no single identity emphasized. Use materials, clothing, and tools consistent with Troy, Anatolia, approximately 12th century BCE, moments after a large wooden siege structure is brought inside the city walls, with no modern objects, UI overlays, borders, frames, cropped views, or fantasy styling. Keep every region legible and use evenly diffused natural sky-dome illumination rather than a dominant directional sun. Light intensity, color temperature, and soft global shadow behavior must remain consistent around the entire panorama to prevent seam mismatches. Immersive historical environment reconstruction with realistic materials and physical behavior; avoid broken panorama seams, duplicated figures, perspective discontinuities, or directional lighting gradients.

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