Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

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Blind Monk Battles Demons in a Deserted Temple

Võ tăng mù chiến đấu với quần ma nơi chùa hoang — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Võ tăng mù chiến đấu với quần ma nơi chùa hoang — AI video creation
Võ tăng mù chiến đấu với quần ma nơi chùa hoang

Prompt

Prompt tiếng Trung

超写实电影级武术动作片场景,明亮日光下的传统日式寺院庭院。一名成年失明少林武僧身穿深色、风格化的战斗服,平静地站在中央,双眼紧闭;多只敌对的爬行类恶魔在他周围盘旋。微风吹动衣摆,尘土与碎屑掠过开阔地面,背景是木制寺庙建筑、宝塔、鸟居和远山。0-3秒:宽幅建立镜头,武僧保持不动,生物在周围游走,摄影机缓慢推进。3-5秒:近距离推镜拍摄他的脸,双眼紧闭,轻微偏头感知动静。5-7秒:第一只生物猛扑而来,他精准侧身并以简洁动作将其引偏。7-10秒:连续流畅地对抗多名袭击者,使用旋转攻击、格挡、踢击和摔投,将生物击飞;利用身体运动遮挡转场,并穿插短促甩镜。10-12秒:风格化慢动作,他在空中的生物之间跳跃闪避,半空旋转后反击,将它们掷向远处,突出衣料和身体运动。12-15秒:最后的高速爆发,摄影机快速环绕,他以一气呵成的动作穿过剩余对手;敌人倒下或被甩开,尘埃沉降后他仍稳稳站立。结合实时与慢动作,转场流畅,强烈反差光线,体积氛围,细致解剖结构,精准身体力学,激烈但受控的肢体互动,避免变形或拉伸,16:9。

Prompt tiếng Anh

Ultra-realistic cinematic martial arts film sequence in a broad daylight traditional Japanese temple courtyard. An adult blind Shaolin monk in a dark, stylized combat outfit stands calm and centered, eyes closed, while multiple hostile reptilian demons circle him. Wind moves his clothing; dust and debris drift across the open ground, with wooden temple buildings, pagodas, torii gates, and distant mountains behind him. 0-3s: wide establishing shot, the monk remains still as creatures prowl around him, camera slowly dollies inward. 3-5s: close-up push-in on his face, eyes closed, subtle head tilt as he senses movement. 5-7s: the first creature lunges; he sidesteps and redirects it with precise, economical movement. 7-10s: continuous chained combat against several attackers, using spinning strikes, parries, kicks, and throws that send creatures backward; use body-motion-masked transitions and brief whip pans. 10-12s: stylized slow motion, the monk leaps and dodges between airborne creatures, rotates in mid-air, then counters and hurls them away, emphasizing cloth and body movement. 12-15s: final burst of speed with a rapid orbiting camera as he flows through the remaining opponents in one uninterrupted sequence; enemies collapse or are thrown aside, leaving him standing poised amid settling dust. Mix real-time and slow motion, fluid transitions, strong contrast lighting, volumetric atmosphere, detailed anatomy, precise body mechanics, intense but controlled physical interaction, no distortion or stretching, 16:9.

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