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Chiêu thức gậy của Infernape

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Chiêu thức gậy của Infernape — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Chiêu thức gậy của Infernape — AI video creation
Chiêu thức gậy của Infernape

Prompt

Prompt tiếng Trung

制作一段15秒、16:9的手绘二维动画,背景始终是温暖的奶油色空白空间。画面只有一名小巧的Q版猴子战士:橙色毛发、火焰形发梢、大而椭圆的深色眼睛、奶油色脸部、尖耳朵、卷曲的橙色尾巴,穿黑色束腰 tunic,胸前有黄色“R”标志,橙色赤手赤脚,手持木制长棍,棍端为金色菱形。采用粗重且线宽变化明显的深色轮廓、扁平色块、极少阴影、流畅动作、运动模糊拖线、速度线和单帧冲击定格。0.0–2.0秒:以低矮宽步站姿开场,长棍水平横握,眼神专注而凌厉。2.0–4.0秒:突然在头顶旋转长棍,金色棍端划出带模糊效果的圆弧,随后在空白奶油色空间中完成后空翻,长棍独立旋转。4.0–6.5秒:在翻转最高点接住长棍,以双脚重踏落地并蹲下,地面出现小幅二维涟漪。6.5–9.0秒:以不同角度连续快速劈刺,每次攻击定格一帧并出现醒目的冲击线,然后立刻切换到下一招;尾巴随每次转向甩动。镜头快速切换,包括俯视脚步、低机位仰视的虫眼角度,以及长棍完整旋转时的荷兰式倾斜镜头。9.0–10.5秒:切入脸部极近侧面特写,双眼锁定前方,表情严肃。10.5–13.5秒:再次在奶油色虚空中连续空翻,长棍在身旁旋转,随后接住长棍,以重踏蹲姿落地并爆发放射状速度线。13.5–14.5秒:起身进入精准的终结姿势,长棍指向前方,尾巴卷起,一只眼睛微微眯起。14.5–15.0秒:保持完全静止,然后切黑。保持纯二维风格,避免三维渲染、复杂环境、额外角色或慢动作。

Prompt tiếng Anh

Create a 15-second 16:9 hand-drawn 2D animation on a warm cream empty background. Feature one small chibi monkey warrior: orange fur, flame-shaped hair tuft, large oval dark eyes, cream face, pointed ears, curled orange tail, black tunic with a yellow “R” emblem, bare orange hands and feet, and a wooden staff with a golden diamond tip. Use bold flat colors, strong variable-weight dark outlines, minimal shading, fluid action, motion blur streaks, speed lines, and single-frame impact holds. 0.0–2.0s: begin in a wide low stance with the staff held horizontally, eyes intense and focused. 2.0–4.0s: perform a sudden overhead staff spin, the golden tip tracing a blurred circle, then launch into a full backflip through the empty cream space while the staff spins independently. 4.0–6.5s: catch the staff at the flip apex, land in a crouch with a firm two-footed stamp and a small stylized ground ripple. 6.5–9.0s: execute rapid strikes at changing angles, each strike freezing for one frame with a bold impact line before snapping to the next; the tail whips with every turn. Use aggressive cuts including an overhead footwork view, a low upward bug’s-eye angle, and a Dutch angle during a full staff spin. 9.0–10.5s: hold an extreme close side view of the face, eyes locked forward and expression serious. 10.5–13.5s: launch into more aerial flips across the cream void, staff rotating beside the character, then catch it and land in another stamped crouch with radiating speed lines. 13.5–14.5s: rise into a final precise stance with the staff pointed forward and tail curled, one eye narrowed. 14.5–15.0s: hold perfectly still, then cut to black. Keep the style purely 2D and avoid 3D rendering, detailed environments, extra characters, or slow motion.

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