Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

Cầu nguyện nơi chiến trường: Tử linh băng diễm thức tỉnh

Battlefield Prayer: Ice Flame Necromancer Awakens

Cầu nguyện nơi chiến trường: Tử linh băng diễm thức tỉnh — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Cầu nguyện nơi chiến trường: Tử linh băng diễm thức tỉnh — AI video creation
Cầu nguyện nơi chiến trường: Tử linh băng diễm thức tỉnh

Prompt

Prompt tiếng Trung

15秒,16:9,真人质感的黑暗中世纪奇幻。寒冷阴天的战场上烟雾弥漫,一名成年男性战斗牧师独自站在荒芜焦黑的土地上,身穿破损的深色钢甲和磨旧的黑色教士长袍,短黑发,脸上沾着泥土,神情疲惫。开场为正面中远景,他虚弱地跪倒在双膝上,低着头,双臂垂落。镜头缓慢推进,他抬脸望向天空,随后举起双臂、掌心向上绝望祈求,并保持这段停顿。接着他将双手合拢覆盖面部,在连续的正面近景中从额头向下拖至下巴;蓝色活体能量面具必须紧贴双手移动边缘逐步生成,先是额头,再到眼睛、脸颊和嘴部,不能提前出现变化,手移过后不得残留人类皮肤。双手落下时,面具的白蓝色双眼骤然爆亮,嘴巴张开怒吼;他仰头释放环形蓝色冲击波,将草、灰烬和尘土向外推开,镜头短促震动一次。随后他猛然低头,向右侧伸出手臂,以旋转的蓝色粒子召唤巨型长柄战斧:先由能量形成黑色长柄,再由浓缩能量长出巨大的弯曲刀刃。他握紧武器,始终跪着,面具燃烧般发光,以紧张的定格结束,不站起也不冲锋。真实人体、布料、划痕金属、湿草、烟雾、灰烬和自然光影;黑色、钢色与土色低饱和,只有面具、冲击波、粒子和武器使用高饱和蓝色。镜头运动克制,面部变形时保持稳定。不要头盔、额外武器、敌人、符号、光环、翅膀、文字、动漫或游戏感、镜面铠甲、慢动作、音乐或旁白。若生成声音:风声、远处战场轰鸣、铠甲摩擦、沉重跪地声,举手停顿时近乎寂静,随后出现升高的电能共鸣、叠加的人类与超自然吼声、深沉爆破、快速结晶能量声,以及刀刃完成时沉重的金属锁定声。加入一句疲惫低声的男性耳语“Father... help me.”,嘴型准确同步。

Prompt tiếng Anh

15-second 16:9 live-action dark medieval fantasy. In a bleak, smoke-filled battlefield under cold overcast daylight, a lone adult male battle priest wears damaged dark steel armor over worn black clerical robes, with short dark hair and a dirt-streaked exhausted face. Begin in a medium-wide frontal shot as he weakly sinks to both knees, head bowed and arms hanging. Slowly push closer while he raises his face toward the sky, then lifts both arms with open palms in desperate supplication and holds the silence. He brings both hands together over his face and drags them downward from forehead to chin in one continuous frontal close-up; exactly behind the moving hands, his human features transform progressively into a living blue-energy mask, forehead first, then eyes, cheeks, and mouth, with no premature transformation and no human skin remaining. As his hands drop, the mask’s eyes flare white-blue and its mouth opens in a furious scream; he throws his head back and releases a circular blue shockwave that drives grass, ash, and dust outward, with one brief camera jolt. He snaps forward, extends his right arm sideways, and summons a massive bardiche into his hand: the dark shaft forms first from swirling blue particles, then a huge curved blade grows from concentrated energy. He grips it and remains kneeling, mask blazing, ending in a tense heroic tableau without standing or charging. Realistic anatomy, cloth, scratched metal, wet grass, smoke, ash, and physically grounded lighting; muted black, steel, and earth tones with saturated blue reserved for the mask, shockwave, particles, and weapon. Controlled camera movement, stable during transformation. No helmet, extra weapons, enemies, symbols, halo, wings, text, anime, game-like rendering, glossy armor, slow motion, music, or narration. Audio, if generated: wind, distant battlefield rumble, armor movement, heavy knee impact, near-silence during the raised-hands pause, rising electrical resonance, layered human-supernatural scream, deep detonation, fast crystalline energy, and a heavy metallic lock as the blade completes. Include one quiet exhausted male whisper, “Father... help me,” with accurate lip sync.

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