Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

Trận chiến thương pha lê tím

Amethyst Spear Duel

Trận chiến thương pha lê tím — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Trận chiến thương pha lê tím — AI video creation
Trận chiến thương pha lê tím

Prompt

Prompt tiếng Trung

制作一段20秒、16:9的剧场级动画战斗,采用高密度3D卡通渲染与赛璐璐光影,舞台是带玻璃穹顶、分层回廊、结构梁和浅灰强化玻璃地面的近未来哥特式战斗中庭。全程使用所提供的身份参考图固定成年女性主角外观:小巧卵形脸、细下巴、层次闪耀的紫水晶大眼睛、深紫短波波头与蓝紫高光、两只弯曲黑紫色角;纤细身材;黑色至深紫高领哥特裙、白色胸前布料、金色细边、披风与宽袖、深色连裤袜、黑鞋;一柄长枪;腰后连接一条黑曜石紫鳞片尾巴,尾尖发紫光。每个镜头都保持她的脸、服装、体型、长枪、尾巴、配色和年龄一致。 0-3秒:广角跟拍,她在中庭地面疾跑,披风和尾巴自然拖曳,迎面对峙一只巨型有机鬼怪。鬼怪约为她两倍大,拥有粗糙煤灰紫皮肤、象牙色双角、暗红发光双眼、獠牙鬼脸、蓬乱黑发、破损黑紫羽织,以及胸口中央一枚暗红咒纹。 3-6秒:快速切入她专注的紫水晶眼睛和长枪;她转身突进,展示真实脚步、接地冲击,双手与枪尖清晰可读。 6-10秒:她将长枪刺入包围鬼怪的红色魔法阵;紫色能量沿枪身奔涌,鬼怪抵挡并被冲击后仰。动作节奏锐利、预备动作极短、接触反作用明确,仅使用受控的方向性运动模糊。 10-13秒:枪击爆发成巨大的紫水晶结晶花,层叠半透明紫色晶片包围集中白紫核心,同时保留周围色彩细节。 13-17秒:晶体碎片飞散,她冲过下层中庭并横扫鬼怪;保持建筑连续性、视差、反射和清晰轮廓。 17-20秒:鬼怪倒在玻璃地面上。她落地,将发光长枪插在身旁,以决胜姿态站立,紫光在地面扩散。保持单一主角和单一鬼怪,不出现额外人物、文字、标志或界面。采用细致蓝紫线稿、二至三层赛璐璐明暗、冷白主光与柔和暖色面部补光、克制的青色环境光,并分别刻画金属、布料、玻璃、角和鳞片。避免写实、塑料感CG、扁平电视动画、身份漂移、换装、武器或尾巴重复、角色融合。

Prompt tiếng Anh

Create a 20-second 16:9 cinematic theatrical anime battle in high-density 3D toon/cel shading, set in a futuristic gothic atrium with a glass ceiling, layered corridors, structural beams, and reflective pale-gray glass flooring. Use the supplied identity image as the appearance reference for the adult female protagonist throughout: preserve her small oval face, thin chin, large layered amethyst eyes, dark purple bob with blue-violet highlights, two curved black-purple horns, slim build, black-to-deep-purple high-collar gothic dress with white chest panel, gold trim, cape, sleeves, dark tights, black shoes, one long spear, and one connected obsidian-purple scaled tail with a glowing violet tip. Keep her face, outfit, body, spear, tail, colors, and age consistent in every shot. 0-3s: Wide tracking shot as she sprints across the atrium floor, cape and tail trailing naturally, confronting one giant organic oni. The oni is about twice her size, with rough soot-gray-purple skin, ivory horns, glowing dark-red eyes, fanged face, wild black hair, torn black-purple robe, and one central red curse mark. 3-6s: Rapid close-ups of her focused amethyst eyes and spear as she pivots and lunges; show real footwork, grounded impacts, and readable hands and spearhead. 6-10s: She thrusts into a red magic circle around the oni; purple energy arcs along the spear while the oni braces and recoils. Use sharp timing, minimal anticipation, strong contact reaction, and controlled directional motion blur. 10-13s: The spear detonates into a large crystalline amethyst burst, with layered translucent purple shards and a concentrated white-violet core; keep surrounding color detail visible. 13-17s: The blast scatters crystal fragments as she dashes through the lower atrium, slashing past the oni; maintain architectural continuity, parallax, reflections, and distinct silhouettes. 17-20s: The oni collapses on the glass floor. She lands, plants the glowing spear beside it, and stands in a decisive finishing pose as violet light ripples across the floor. Keep the same single protagonist and single oni, with no extra characters, text, logos, or UI. Fine blue-violet linework, two-to-three-step cel shading, cool white key light with a soft warm facial fill, restrained cyan environment light, detailed metal, cloth, glass, horns, scales, and consistent shadows. Avoid photorealism, plastic CGI, flat TV-anime simplification, identity drift, outfit changes, weapon duplication, tail duplication, or character fusion.

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