Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

Thử thách vượt công viên nước: tạo dáng hoàn hảo nhưng rơi xuống nước

Water Park Crossing Challenge: Perfect Pose but Falls into Water

Thử thách vượt công viên nước: tạo dáng hoàn hảo nhưng rơi xuống nước — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Thử thách vượt công viên nước: tạo dáng hoàn hảo nhưng rơi xuống nước — AI video creation
Thử thách vượt công viên nước: tạo dáng hoàn hảo nhưng rơi xuống nước

Prompt

Prompt tiếng Trung

制作一段15秒、16:9横屏的真人实拍视频,风格像2000年代日本户外体育综艺节目的真实电视转播,场景为阳光明亮的水上乐园。使用所提供的身份参考图来保持成年女性选手的脸部、发型、发色、肤色、妆容、体型、表观年龄和身份一致;全程保持她原本的服装与配饰,不换装、不走光。固定挑战场地:水池上方的橙色平台、观众、电视摄像机,以及一个发射门。门中有一块竖直、坚硬的浅蓝色面板,带有真正镂空的“张腿三点倒立”人形孔洞。A点是发射门,B点是紧贴水池边的平台前端。面板以恒定速度持续从A向B移动,不旋转、停止、变形,也不落入水中。0:00–0:02:广角建立镜头;女子站在B点,面向A点,脚跟几乎贴着池边。蜂鸣器响起,面板开始移动。她困惑地短促喊两声“eh? eh?”。0:02–0:06:斜侧中广角;她始终面向A点,向A点方向前屈,双手和头顶接触平台,抬起臀部,完成标准的张腿三点倒立:头顶与双手为三处支撑,双腿伸直并水平向两侧张开。她的后脑朝向A点,脸部和胸腹朝向B点;绝不回头或扭头。0:06–0:10:广角同时展示她的全身和面板。姿势与孔洞一致,但孔洞略小,她的肩膀、臀部和大腿被边缘卡住。面板继续持续推行,不停止、不减速。0:10–0:12:镜头跟随面板移动,她的倒立崩塌,被安全地推离B点落入水中,激起巨大水花;面板保持在水面上方,落水后停在池边前。0:12–0:15:切换紧凑长焦近景,她浮出水面。头发自然湿乱,但身份保持一致。她闭嘴鼓起双颊,沉默地直视镜头。使用真实电视转播的摄影方式,加入清晰的蜂鸣器、面板移动、观众反应、手掌接触地面、碰撞和落水声;挑战过程中有高能量男主持解说,浮出水面后不再说话。保持空间连续性和A到B方向。不得把姿势改成普通倒立、肩倒立、前屈或侧手翻。失败只能来自孔洞尺寸不匹配,不能是姿势错误。禁止多余肢体、角色复制、身份替换、身体融合、关节变形、瞬移、流血、骨折、昏厥、标志、字幕、计时器、分数、商标、水印、动漫风、游戏CG、鱼眼畸变、旋转镜头或无意义的快速剪辑。

Prompt tiếng Anh

Create a 15-second live-action 16:9 landscape video styled as authentic 2000s Japanese outdoor sports-variety broadcast footage at a sunny water park. Use the supplied identity image for the adult female contestant’s face, hairstyle, hair color, skin tone, makeup, body type, apparent age, and consistent identity; keep her exact outfit and accessories intact throughout, with no wardrobe changes or exposure. Show a fixed challenge layout: an orange platform over a pool, audience, TV cameras, and a launch gate with a rigid light-blue vertical panel containing a true see-through human-shaped cutout for a wide-leg three-point handstand. Point A is the gate; Point B is the platform edge directly before the pool. The panel travels continuously and at constant speed from A to B without rotating, stopping, deforming, or entering the water. 0:00–0:02: Wide establishing shot; the woman stands at B facing A, heels nearly at the pool edge. A buzzer sounds and the panel starts moving. She reacts with two short confused shouts, “eh? eh?”. 0:02–0:06: Angled medium-wide shot; still facing A, she folds forward toward A, places both hands and the crown of her head on the platform, lifts her hips, and forms the exact wide-leg three-point handstand with legs straight and spread horizontally. Her back of head faces A while her face and chest face B; she never turns or looks back. 0:06–0:10: Wide shot showing her full body and the panel together. Her pose matches the cutout, but the opening is slightly too small, so her shoulders, hips, and thighs catch on the edges. The panel keeps pushing continuously; it does not stop or slow. 0:10–0:12: Pan with the moving panel as her handstand collapses and she is safely pushed off Point B into the pool. Show a large splash; the panel remains above the water and stops just short of the edge after the fall. 0:12–0:15: Tight telephoto close-up as she resurfaces. Her hair is naturally wet and disheveled but her identity remains unchanged. She silently puffs her cheeks, keeps her mouth closed, and glares directly into the camera. Use realistic broadcast camerawork, clear buzzer, movement, crowd, hand-contact, impact, and splash sounds, plus a high-energy male announcer during the challenge; no dialogue after she surfaces. Maintain spatial continuity and the A-to-B direction. Do not change the pose into a normal handstand, shoulder stand, bend, or cartwheel. No wrong-pose failure: the failure is only the cutout size mismatch. No extra limbs, duplication, identity swaps, body fusion, joint distortion, teleportation, blood, fractures, fainting, logos, captions, subtitles, timers, scores, trademarks, watermarks, anime, game CG, fisheye distortion, spins, or rapid meaningless cuts.

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