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Bóng đổ màu đỏ rượu: Bóng đen khổng lồ giáng xuống

Wine-Red Silhouette: The Giant Shadow Descends

Bóng đổ màu đỏ rượu: Bóng đen khổng lồ giáng xuống — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Bóng đổ màu đỏ rượu: Bóng đen khổng lồ giáng xuống — AI video creation
Bóng đổ màu đỏ rượu: Bóng đen khổng lồ giáng xuống

Prompt

Prompt tiếng Trung

制作一个20秒、16:9的院线级2D/2.5D印度尼西亚Wayang Kulit皮影短片,使用所提供的参考图作为绝对开场构图和整体视觉基础。保留其扁平黑色剪影、深酒红背景、纯黑前景草地、人物比例、华丽武器、光线方向和传统印尼皮影设计。所有角色、军队、生物、环境、武器、植物和超自然存在都必须保持传统Wayang Kulit剪影形式;禁止真人、写实人类、普通3D角色、西方奇幻生物或写实动物。 时间线:0.0–1.3秒,参考构图立即活起来,强风吹动草叶、装饰和颗粒,主角仿佛承受画外压力,镜头推进。1.3–2.6秒,主角身后一名战士跪下,主角转向画外未知存在。2.6–3.8秒,镜头快速向右甩拍,敌军骚动,一名敌人冲出。3.8–5.0秒,低机位跟拍敌人挥砍,主角侧身闪避并产生清晰运动模糊。5.0–6.2秒,主角反击,武器碰撞形成强烈X形剪影。6.2–7.3秒,镜头快速环绕锁定的武器180度,背景军队以分层视差移动。7.3–8.5秒,双方分开后再次冲锋。8.5–10.0秒,清晰、优雅地连续攻防。10.0–11.3秒,主角低身躲过重击并旋转侧击。11.3–12.6秒,近距离武器锁定,镜头360度环绕,背景军队呈深度分层。12.6–13.8秒,敌人持续压迫,主角后退、格挡并险些失衡。13.8–15.0秒,主角重新站稳并连续三次攻击,敌人逐一格挡。15.0–16.0秒,极近景表现武器碰撞,黑色碎片和颗粒漂浮,声音短暂静默。16.0–17.0秒,强力横斩将敌人击入后方剪影群,不出现血液或血腥。17.0–17.8秒,主角放下武器,所有Wayang角色突然静止。17.8–18.5秒,军队同时转向同一方向并跪下,只有主角站立。18.5–19.3秒,从主角背后低机位逐步显现巨大Wayang的脚、华丽服饰、手、武器和王冠,始终不完整展示。19.3–20.0秒,远景中主角变得极其渺小,巨大Wayang的部分遮挡面孔逼近,在完全揭示前切黑。 采用35mm/50mm电影镜头语言、快速推进、甩拍、低机位、侧向跟拍、环绕、越肩、极近特写、宽幅远景、分层视差、戏剧性负空间、微弱酒红轮廓光、漂浮颗粒、真实纸革皮影质感、精准而有重量的动作和电影级运动模糊。不要音乐、旁白或对白,只使用风声、草叶声、纸革摩擦、脚步、武器破风、碰撞和低沉环境共鸣;黑屏后响起一次深沉木质/皮革撞击声,随后完全静音。全程保持参考图的Wayang视觉基因一致。

Prompt tiếng Anh

Create a 20-second, 16:9 cinematic 2D/2.5D Indonesian Wayang Kulit shadow-puppet film using the supplied reference image as the exact opening composition and visual foundation. Preserve its flat black silhouettes, deep wine-red background, black foreground grass, character proportions, ornate weapons, lighting direction, and traditional Indonesian shadow-puppet design. Every character, army, creature, environment, weapon, plant, and supernatural presence must remain a traditional Wayang Kulit silhouette; no live action, realistic humans, ordinary 3D figures, Western fantasy creatures, or realistic animals. Timeline: 0.0–1.3s: The reference composition immediately comes alive with strong wind, swaying grass, ornaments, and particles; the protagonist leans under an unseen force as the camera pushes in. 1.3–2.6s: A warrior behind the protagonist kneels; the protagonist turns toward an unknown off-screen presence. 2.6–3.8s: Whip-pan right to a restless enemy formation; one enemy charges. 3.8–5.0s: Low-angle tracking shot as the enemy swings; the protagonist sidesteps with crisp motion blur. 5.0–6.2s: The protagonist counters; weapons collide in a strong X-shaped silhouette. 6.2–7.3s: A fast 180-degree orbit around locked weapons while the background army shifts in layered parallax. 7.3–8.5s: Both fighters separate and rush together across the wine-red space. 8.5–10.0s: Clear, elegant Wayang exchanges of attacks and blocks. 10.0–11.3s: The protagonist ducks a heavy horizontal strike and rotates into a side counterattack. 11.3–12.6s: Close weapon lock with a 360-degree orbit and deep 2.5D army layers. 12.6–13.8s: The enemy presses forward; the protagonist retreats, blocks, and nearly loses balance. 13.8–15.0s: The protagonist recovers and delivers three rapid strikes, each blocked. 15.0–16.0s: Extreme close-up of clashing weapons; black fragments and particles drift as sound briefly falls silent. 16.0–17.0s: A powerful horizontal slash knocks the enemy into the rear silhouettes, with no blood or gore. 17.0–17.8s: The protagonist lowers the weapon; every Wayang figure suddenly freezes. 17.8–18.5s: The entire army turns toward one direction and kneels, while the protagonist remains standing. 18.5–19.3s: From behind the protagonist, enormous Wayang feet, ornate clothing, hands, weapon, and crown rise into view in a low-angle reveal, never fully shown. 19.3–20.0s: The protagonist becomes tiny in a distant composition as the giant Wayang’s partially obscured face approaches; cut to black just before the reveal. Use theatrical 35mm/50mm camera language, rapid pushes, whip-pan, low angles, lateral tracking, orbit shots, over-the-shoulder views, extreme close-ups, wide shots, distant scale, layered parallax, dramatic negative space, subtle wine-red rim light, floating particles, authentic paper-and-leather shadow texture, precise weighty motion, and refined cinematic motion blur. No music, narration, or dialogue. Use only wind, grass, paper/leather friction, footsteps, weapon whooshes, impacts, and low environmental resonance; end with one deep wooden/leather impact on black, then silence. Keep the reference image’s Wayang visual DNA consistent throughout.

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