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Bản đồ cấp độ nâng cao cho kỹ sư frontend

Frontend Engineer Advanced Level Map

Bản đồ cấp độ nâng cao cho kỹ sư frontend — khám phá tác phẩm được tạo bằng gpt-image-2.5 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Bản đồ cấp độ nâng cao cho kỹ sư frontend — AI image creation
Bản đồ cấp độ nâng cao cho kỹ sư frontend

Prompt

Prompt tiếng Trung

创作一张竖版2:3的3D游戏关卡地图海报,主题为前端工程师的进阶之路;默认主题:前端工程师的进阶之路。画面顶部清楚排入准确主题标题“前端工程师的进阶之路”。画面中只有一条蜿蜒抬升的道路,从底部前景一路延伸至顶部云端,并依次连接恰好三个清晰的成长关卡:新手村(Level 1:新手),位于简单草地新手村,摆放基础编程工具;试炼场(Level 10:专业),位于更陡峭的森林与岩石试炼场,配有进阶开发装备;神之殿(Level 99:大师),位于云端发光的悬浮圣殿或高科技实验室,并放置一件象征终极能力的神器、一个宝箱和一道小彩虹。每个关卡各立一块木牌,牌上清楚写出对应的准确阶段标题,以及来自Level 1:搭建并美化简单响应式页面。|Level 10:组织可复用组件并排查复杂布局。|Level 99:设计无障碍、高性能前端系统架构。的一句简短能力标准;文字要大、清晰且对比鲜明。用一条虚线路径和小脚印连接三个关卡。每个阶段旁各放一个紧凑的游戏UI浮窗,显示Level 1:2周/80金币;Level 10:3个月/450金币;Level 99:2年/3000金币中的对应预计时间和金币成本(默认:Level 1——2周/80金币;Level 10——3个月/450金币;Level 99——2年/3000金币)。采用鲜艳饱和的草地绿、天空蓝、温暖木色和金色高光。渲染为原创手工黏土微缩场景:圆润雕塑感地形、微型道具、柔和棚拍光线、清楚景深,具有活泼精致的平台游戏氛围;不要复刻任何特定游戏角色、标志或专有素材。确保整条路线和三个关卡木牌都完整留在画面内,突出从下至上的成长顺序,并保持信息层级清楚、不拥挤。画面中只允许出现准确主题标题、三个阶段标题与标准、等级数字、时间/金币标签和值;不要其他文字、水印或标志。

Prompt tiếng Anh

Create a polished portrait 2:3 3D game-level-map poster about the progression of a frontend engineer; default: the progression of a frontend engineer. Place the exact theme as a clear headline at the top: the progression of a frontend engineer. Show ONE winding raised path traveling clearly from the bottom foreground up into clouds at the top, connecting exactly three readable milestone zones in order: Beginner Village (Level 1: Noob) in a simple grassy beginner meadow with basic coding tools; Trial Grounds (Level 10: Pro) in a steeper forest-and-rock trial zone with advanced developer gear; and Master's Sanctuary (Level 99: Master) at a radiant floating cloud-top sanctuary or high-tech lab, with one symbolic ultimate artifact, a treasure chest and a small rainbow. Place one wooden sign at each zone. Each sign must show its exact stage title and one concise skill-standard line from Level 1: Build and style a simple responsive page. | Level 10: Structure reusable components and debug complex layouts. | Level 99: Architect accessible, performant frontend systems.; keep lettering large, clean and high-contrast. Connect all three zones with one dashed route and small footprints. Beside each stage, add a compact game-UI bubble with the corresponding estimate from Level 1: 2 weeks / 80 coins; Level 10: 3 months / 450 coins; Level 99: 2 years / 3,000 coins (default: Level 1 — 2 weeks / 80 coins; Level 10 — 3 months / 450 coins; Level 99 — 2 years / 3,000 coins). Use a vivid, saturated palette of grassy greens, sky blues, warm wood and golden highlights. Render as an original handcrafted clay diorama with rounded sculpted terrain, miniature props, soft studio lighting, clear depth and playful polished platform-game energy; do not reproduce any specific game characters, logos or proprietary assets. Keep the entire route and all three stage signs inside the frame, with a strong bottom-to-top progression and uncluttered information hierarchy. The only readable text should be the exact headline, three stage titles and standards, level numbers, time/cost labels and values; no extra lettering, watermark or logos.

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