OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
First-Person Castle Raid of the Barbarian King
First-Person Castle Raid of the Barbarian King — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
15秒连续第一人称动作镜头,16:9,1080p,24fps,充满活力的电影感3D卡通游戏世界。摄像机固定在一名魁梧肌肉野蛮人王的眼睛或头盔高度。他的可见手臂佩戴钢制肩甲、尖刺护腕、黄铜护手,身穿带红色绑带的棕色短裙;视角上方暗示有一顶金色王冠。右手挥舞巨大的钝头铁剑。保持强烈手持感、鲜艳饱和色彩、干净的风格化3D模型、锐利阴影、耀斑、上帝光、景深、快速动作的运动模糊、飘浮伤害数字、战利品图标,以及简洁的生命值和技能HUD。 0-4秒:从防御村落边缘冲向敌方箭塔、加农炮和石墙。箭矢、炮弹与魔法能量穿过画面。用左侧护手格挡来袭火力,同时跳过矮墙和障碍;前景清晰展示铁剑与装甲手臂。 4-9秒:启动类似“铁拳”的能力。护手周围爆发金色狂怒光环,移动速度提升,强力挥剑制造明亮冲击波。数名较小的野蛮人盟友并肩冲锋,随后集体撞穿木制与石制防御。表现火花、尘土、碎片和夸张的卡通爆炸,同时躲避投射物;HUD生命条明显恢复。 9-13秒:在受损建筑之间近距离战斗。挥剑划出宽阔弧线,击退哥布林式袭击者和装甲敌人,劈裂防御设施,让战利品与伤害数字飞入空中。盟友在附近承受攻击。每次格挡和撞击都让镜头震动;破坏效果保持清晰、俏皮,不呈现血腥画面。 13-15秒:跳上巨型加农炮旁的高台,俯视盟军推进中的残破村落。完成最后一次自上而下的重劈。命中瞬间短暂慢动作,地面裂开,爆发明亮冲击、翻滚尘云、飞散碎片和金色胜利粒子,并在恰好15秒结束。不要对白,除简洁游戏HUD外不要额外文字;突出视觉战斗效果与有节奏的冲击声画。
English prompt
15-second continuous first-person action sequence in a vibrant cinematic 3D cartoon game world, 16:9, 1080p, smooth 24 fps. The camera is mounted at the eye or helmet level of a massive muscular barbarian king. His visible arms wear a steel shoulder guard, spiked wristbands, brass gauntlet, and brown kilt with red straps; a golden crown is implied just above the viewpoint. His right hand wields a huge blunt iron sword. Keep the energetic handheld motion, bright saturated colors, clean stylized 3D models, sharp shadows, sun flares, god rays, depth of field, motion blur, floating damage numbers, loot icons, and subtle health and ability HUD elements. 0-4 seconds: Sprint from the edge of a fortified village toward enemy towers, cannons, and stone walls. Arrows, cannonballs, and magical bolts cross the view. Raise the left gauntlet to block incoming fire while leaping over low walls and obstacles; show the sword and armored arms in the foreground. 4-9 seconds: Trigger an Iron Fist style ability. A golden rage aura erupts around the gauntlet, speed increases, and powerful sword swings create bright shockwaves. Several smaller barbarian allies charge alongside, then the group smashes through wooden and stone defenses. Show sparks, dust, debris, and exaggerated cartoon explosions while dodging projectiles. The HUD health bar visibly recovers. 9-13 seconds: Fight at close range among damaged buildings. Sweep the sword in wide arcs through hostile goblin-like raiders and armored attackers, crack defensive structures, and send loot and damage numbers into the air. Allies absorb hits nearby. Camera jolts with each block and impact; keep the destruction readable and playful rather than graphic. 13-15 seconds: Leap onto a raised platform beside a giant cannon, overlooking the battered village as allied troops advance. Perform one final overhead sword smash. Use brief dramatic slow motion at impact, a ground crack, a bright burst, rolling dust clouds, flying fragments, and golden victory particles, ending exactly at 15 seconds. No dialogue or text besides minimal game HUD; emphasize visual battle effects and rhythmic impacts.
Topics and styles
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