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Bloody Breakout from the Wasteland Car Graveyard

Bloody Breakout from the Wasteland Car Graveyard — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Bloody Breakout from the Wasteland Car Graveyard — AI video creation
Bloody Breakout from the Wasteland Car Graveyard

Prompt

Chinese prompt

20秒,16:9,24fps,高预算、粗粝写实的末日废土真人电影风格。暴风云下,一座由锈蚀汽车层层堆叠的荒凉车墓场中,一名成年秃头男性流浪者穿着完整的深色皮夹克和长裤,戴加固金属护臂,手持钢管;四名成年蒙面掠夺者穿着拼接拾荒者护甲,戴骨面具,使用链条、砍刀和尖刺棍,将他包围。采用手持近距离跟拍、猛烈甩镜,尘土和砂砾吹过镜头,呈现真实的铁锈、泥土、汗水与碎裂玻璃。0-3秒:建立堆叠汽车的废土环境,掠夺者逼近,流浪者低头躲过棍击并用钢管反击。3-7秒:持续包围战;他翻过车 hood,扫倒一名掠夺者,并用车门挡住链条攻击。7-10秒:面部特写,一根尖刺棍擦过脸颊;在唯一一次0.15秒微慢动作中,血与尘土的液滴从脸上弹落,随后他抓住攻击者手腕,用膝盖猛撞其肘部。10-14秒:在汽车之间进行快速临场搏斗,低位闪避、护臂打击、利用碎片反击,掠夺者在尘雾中踉跄。14-17秒:他把链条绕过生锈立柱,借张力跃向前方,以飞膝击中一名掠夺者,再在空中旋身用钢管击中另一人。17-19秒:他将最后一名攻击者的头部撞穿一块裂开的挡风玻璃,玻璃飞溅。19-20秒:流浪者独自站在残骸中剧烈喘息,尘埃逐渐沉降。动作连贯、节奏持续,不要字幕、标志、界面、旁白或音乐;只保留风声、砂砾声、金属撞击、玻璃破裂、布料拍打、喘息和低沉呻吟等现场声音。

English prompt

20-second, 16:9, 24fps gritty high-budget live-action post-apocalyptic fight in a vast graveyard of stacked rusted cars under a gray storm sky. A bald adult male drifter in an intact dark leather jacket, trousers, reinforced metal gauntlet, and carrying a steel pipe is surrounded by four adult masked raiders in patched scavenger armor, bone masks, chains, machetes, and spiked clubs. Use handheld close tracking, aggressive whip pans, dust and gravel blowing across the lens, and realistic rust, dirt, sweat, and cracked-glass debris. 0-3s: establish the stacked-car wasteland as raiders close in and the drifter ducks a club and counters with the pipe. 3-7s: continuous encirclement; he vaults over a hood, sweeps one raider's legs, and uses a car door as a shield against a chain strike. 7-10s: tight face close-up as a spiked club grazes his cheek; one 0.15-second micro-slowdown shows a bead of blood and dirt dislodging, then he seizes the attacker's wrist and drives a knee into the elbow. 10-14s: rapid improvised combat among the cars, with low dodges, gauntlet strikes, debris counters, and raiders stumbling through dust. 14-17s: he redirects a chain around a rusted pillar, uses the tension to vault forward, lands a flying knee on one raider, then spins and cracks another with the steel pipe. 17-19s: he forces the last attacker headfirst through a cracked windshield amid flying glass. 19-20s: the drifter stands alone, breathing hard in the wreckage as dust settles. Keep the action coherent and continuous, with no subtitles, logos, UI, voiceover, or music; use only natural diegetic sounds of wind, gravel, metal impacts, breaking glass, cloth, grunts, and ragged breathing.

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