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雨夜の陣破り

Breaking the Formation on a Rainy Night

「雨夜の陣破り」は MiniMax H3 を使用した作品です。OpenZhenZhen で元のプロンプトと生成例を確認し、創作の参考にできます。

雨夜の陣破り — AI video creation
雨夜の陣破り

プロンプト

中国語プロンプト

制作一段原创的中国风黑暗奇幻战斗短片,呈现电影级 AAA 游戏风格。16:9 横屏,720p,时长恰好 20 秒。每位女性角色都使用提供的身份参考图:保持成年女主角的面容、银白色高马尾、体型与身份一致。参考图仅用于外观;服装按下文描述保持不变。整段只出现两名角色,并始终位于同一条雨中的中国古街:手持一把直剑的女主角始终在画面左侧,身形魁梧、戴面具的重甲首领始终在画面右侧,手持一把双手巨斧。保持两人身份、服装、比例和武器一致,维持画面方向,避免瞬移或左右换位。采用写实电影光效,清楚呈现雨水与材质细节;街道铺着湿石板,灯笼透出暖光,夜色泛着冷蓝色。每个动作都要清晰可辨,呈现蓄势、击中或闪避、动作延续和稳定收势。 0–3 秒:以安静的宽幅对峙开场。首领缓慢迈出沉重的步伐,巨斧刃拖过湿石板,擦出几星暗金火花。女主角将后脚向后挪动,并举剑摆出稳固的格挡姿势。镜头缓慢向前推进,随后停稳。 3–7 秒:首领蓄势后横挥一次巨斧。女主角斜向后撤,将剑斜架在斧刃外侧,形成一次短暂而清晰的接触,迸出少量火花。她被逼退两步后重新站稳。首领完成挥斧动作并收势。镜头短暂横向跟拍,随后稳定停住。 7–11 秒:低机位宽幅镜头中,首领双手高举巨斧,随后砸向湿漉漉的街面。斧头落地前,女主角蹬地向左后方闪开。命中之后,裂纹从唯一的撞击点向外蔓延,暗金色低矮冲击波沿街道扩散,水洼向外溅开,雨水短暂化作一层薄雾。冲击波将她带得向后滑行;她以剑尖抵地制动并稳住身形。结束时,巨斧清楚地插在地面上。撞击时只使用一次短暂震动,随后让画面恢复稳定。 11–15 秒:蓝白电流从女主角右肩的雷电纹饰流过手臂,汇入直剑。雨滴和浅水短暂升起,在她周围形成一道细薄的环。保持她的面部与身体清晰可见,她沿低姿态路线连续冲刺,从首领持斧手臂外侧切入其左前方。首领试图拔出巨斧,但巨斧仍卡在地面。镜头从后方三分之四角度短暂跟拍,确保两名角色和武器始终在画面内。 15–18 秒:女主角稳稳落脚,完成一次短促的向上回剑,让剑尖轻轻触在首领方形面具中央的裂痕处。接触的瞬间,一道蓝白色垂直闪电击中剑身,并从剑尖传入首领的面具与胸甲。雨幕和水洼向外推开,形成一道环形波纹;盔甲上的暗金裂隙闪出蓝白光,随即熄灭。确保面部、双手和武器清晰可见。 18–20 秒:强光迅速消退,雨水恢复自然下落。最后两秒保持完全固定的定格姿势:女主角持剑立于左侧,首领位于右侧,巨斧仍插在街面。两人都不移动。 配合动作生成一条连续的音轨:克制的雨声、远处低沉的雷声、湿地脚步声、斧刃拖地声与挥动声、一次剑斧碰撞声、巨斧落地声、石板开裂声、水洼涌动声、电流声和闪电击中声。加入克制的低沉战鼓。不要对白、喊叫、旁白、歌词或吟唱;环境声与配乐中途不要重启。全片恰好两名角色。不要多余肢体或武器、重复角色、分身、召唤物、翅膀、空中连招、面容或服装变化、场景变化、武器变形、武器穿过身体、界面元素、文字、字幕、标志、镜头翻滚或 360 度环绕。

英語プロンプト

Create an original Chinese-inspired dark fantasy combat short in a cinematic AAA game style. 16:9 landscape, 720p, exactly 20 seconds. Use the supplied identity reference image for every female character: preserve the adult heroine’s face, silver-white high ponytail, build, and identity. Her reference is for appearance only; keep her white, red, and black lightning-pattern armor intact as described below. Exactly two characters remain on the same rain-soaked old Chinese street throughout: the heroine with one straight sword on screen left, and a massive masked armored boss with one two-handed greataxe on screen right. Keep their identities, outfits, scale, and weapons consistent; preserve screen direction and avoid teleports or side swaps. Realistic cinematic lighting, clear rain and material detail, wet flagstones, warm lanterns, and cool blue night light. Make each action readable, with clear anticipation, impact or dodge, follow-through, and settle. 0–3s: Begin on a quiet, wide standoff. The boss takes slow, heavy steps forward, dragging the greataxe blade across the wet stones and throwing a few dark-gold sparks. The heroine shifts her rear foot back and raises her sword into a firm guard. Make a slow forward dolly, then settle into a steady frame. 3–7s: The boss winds up and makes one horizontal greataxe sweep. The heroine retreats diagonally and angles her sword against the outer edge of the axe for one brief, readable contact with a small burst of sparks. She is driven back two steps before regaining her footing. The boss completes the sweep and settles. Track laterally briefly, then hold steady. 7–11s: In a low wide view, the boss raises the greataxe overhead and slams it into the wet street. Before impact, the heroine pushes off toward back-left. After impact, cracks radiate from the single strike point, a low dark-gold shockwave travels across the street, puddles burst outward, and rain briefly becomes a thin veil of steam. The shockwave carries her into a backward slide; she brakes with her sword tip and stabilizes. End with the greataxe visibly lodged in the ground. Use one brief impact shake, then stabilize. 11–15s: Blue-white current runs from the lightning motif on the heroine’s right shoulder, down her arm, and into her straight sword. Raindrops and shallow puddle water rise briefly in a thin ring. Keeping her face and body visible, she makes one continuous low dash from outside the boss’s axe arm to his front-left. The boss tries to wrench the greataxe free, but it remains stuck. Follow from a rear three-quarter angle for a short distance, keeping both characters and weapons in frame. 15–18s: The heroine plants her feet and completes one short upward sword recovery, stopping the tip with light contact at the center crack in the boss’s square mask. On that contact beat, a single vertical blue-white lightning bolt strikes the sword and passes through its tip into the boss’s mask and chest plate. The rain and puddles push outward in one ring; dark-gold fissures in the armor flash blue-white, then fade. Keep faces, hands, and weapons visible. 18–20s: The bright effects fall off quickly and rain resumes naturally. Hold a completely locked-off final pose for the full final two seconds: heroine on the left with sword raised, boss on the right with greataxe still lodged in the street. Neither moves. Use one continuous generated soundtrack synced to the action: restrained rain, distant low thunder, wet footsteps, axe scraping and whooshing, one sword-to-axe clang, the axe impact, cracking stone, surging puddles, electrical current, and the lightning strike. Add restrained low war drums. No dialogue, shouts, voice-over, lyrics, or chanting; do not restart the ambience or score. Exactly two characters. No extra limbs or weapons, duplicates, clones, summons, wings, aerial combos, face or costume changes, location changes, morphing weapons, weapons passing through bodies, HUD, text, subtitles, logos, camera roll, or 360-degree orbit.

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