OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

体育馆中的电光格斗

Electric Gladiator Fight in the Stadium

20-second 16:9 ultra-photorealistic live-action martial-arts sequence in one continuous take. Use the supplied identity reference image for the adult female protagonist’s face, hair, and appearance throughout; keep her black hoodie, black sweatpants, and Converse unchanged. Set in an empty Korean hi

体育馆中的电光格斗 — AI video creation
体育馆中的电光格斗

提示词 / Prompt

中文提示词

20秒、16:9、超写实真人电影风格的连续武术动作场景。全程使用所提供的身份参考图来保持成年女主角的脸部、发型与外貌一致;保留她的黑色连帽衫、黑色运动裤和匡威鞋不变。地点是午后阳光照射下的空置韩国高中体育馆,有光束、尘埃、木地板、看台、记分牌、篮球车、羽毛球网、长凳和散落器材。五名成年男性同学拦住她。0–4秒:她拿着羽毛球拍和篮球穿过体育馆。男子们挡路,其中一人把球踢开并抓住她的帽衫。她挣脱并将其引向羽毛球网,只有在实体接触瞬间出现短暂的白蓝色摩擦火花。4–8秒:另一人冲来。她踩住滚动的篮球、改变角度并施展短促的飞身侧踢;冲击瞬间短暂慢动作,呈现真实的身体压缩和接触火花,他摔到垫子上。三人同时冲上来,她格挡一人使其撞向另一人,随后绕过移动器材车,篮球自然散落。8–13秒:对方抓住她的手腕,她完成旋转、借力引导、肘击和低扫。她的手撞到器材车,静电短暂沿金属表面爬行。两名攻击者从相反方向逼近,她在两人之间下潜,拨开落下的球拍并将其丢下,接着回旋踢,羽毛球在阳光中散落。13–17秒:她从长凳跃起,穿过攻击者之间并把一人引向另一人,看台震动。一名男子将篮球车推向她。她迎着车奔跑,踩上车架翻越,在其身后落地,并以一记后踢击中对方,脚跟接触处短暂爆发浓密的白蓝色摩擦火花。17–20秒:器材车撞上看台,篮球滚满地面。她低姿态落地后平静起身,穿过飘尘和落下的羽毛球走向出口。一只篮球滚到她的匡威鞋边,她用一只脚停住球,头也不回地离开。格斗保持连续、反应式流程:闪避、引导、利用动量和角度、反击、扫腿、肘击、踢击、重新站位。环境物品绝不作为武器。解剖、重量、动量、衣物、头发、尘埃和物体反应都要真实。手持追拍摄影逐渐变得更具动感,包含低机位跟拍、越肩镜头、贴地镜头、甩镜、短暂焦点搜索和克制的冲击抖动。白蓝色静电只能来自摩擦或直接接触,不能成为光束、光环、护盾、投射物或独立力量。禁止CGI或数字替身、超级英雄服装、发光眼睛、魔法、火焰、爆炸、瞬移、漂浮、动漫姿势、威亚痕迹、血液、肢解、字幕、背景音乐、持续慢动作或重置姿势。仅使用韩语对白:“어디 가려고?”和“비켜。”

English prompt

20-second 16:9 ultra-photorealistic live-action martial-arts sequence in one continuous take. Use the supplied identity reference image for the adult female protagonist’s face, hair, and appearance throughout; keep her black hoodie, black sweatpants, and Converse unchanged. Set in an empty Korean high-school gym at late afternoon, with sunbeams, dust, wooden floor, bleachers, scoreboard, basketball carts, badminton nets, benches, and scattered equipment. Five unarmed adult male classmates confront her. 0–4s: She crosses the gym carrying a badminton racket and basketball. The men block her; one kicks the ball away and grabs her hoodie. She slips free and redirects him into the badminton net, with brief white-blue friction sparks only at physical contact. 4–8s: Another man charges. She steps on a rolling basketball, changes angle, and delivers a short flying side kick; a brief impact slow-motion beat shows realistic compression and white-blue contact sparks as he falls onto mats. Three men rush together; she parries one into another and ducks around a moving equipment cart while basketballs scatter naturally. 8–13s: A wrist grab becomes a rotation, redirection, elbow, and low sweep. Her hand strikes the cart and contact static crawls briefly across the metal. Two attackers approach from opposite sides; she ducks between them, redirects a falling racket, drops it, and lands a roundhouse kick as shuttlecocks scatter through the sunbeams. 13–17s: She springs from a bench, passes between attackers, and redirects one into another; the bleachers vibrate. A man shoves a basketball cart toward her. She runs at it, plants on the frame, vaults over, lands behind him, and delivers a back kick with a brief dense burst of white-blue friction sparks at heel contact. 17–20s: The cart crashes into the bleachers and basketballs roll across the floor. She lands low, rises calmly, and walks toward the exit through drifting dust and falling shuttlecocks. An original basketball rolls to her Converse; she stops it with one foot and exits without looking back. Combat is continuous and reactive: evade, redirect, use momentum and angles, counter, sweep, elbow, kick, reposition. Environmental objects are never weapons. Realistic anatomy, weight, momentum, clothing, hair, dust, and object reactions. Handheld pursuit camera that becomes more kinetic, with low tracking, over-the-shoulder views, floor-level shots, whip-pans, brief focus hunting, and restrained impact shake. White-blue static appears only from friction or direct contact and never acts as a beam, aura, shield, projectile, or independent force. No CGI or digital double, superhero costume, glowing eyes, magic, fire, explosions, teleportation, floating, anime poses, wirework, blood, gore, subtitles, background music, constant slow motion, or reset poses. Korean dialogue only: “어디 가려고?” and “비켜.”

主题与风格

查看 API 模型

探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作

  • 教堂双剑交锋与樱花电光

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.

  • 迷雾森林中的精灵决战与巨兽苏醒

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.

  • 紫晶长枪决战

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.

  • 末日战场:龙铠女神觉醒

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.

  • 末世战场·白衣神女

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.

  • 迷雾战场上的女骑士冲锋

    Explore AI image and video prompts, reusable generation recipes, and creator-made inspiration with OpenZhenZhen's online AI tools.