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嵐の屋根の上の忍者決闘

Ninja Duel on a Stormy Rooftop

「嵐の屋根の上の忍者決闘」は MiniMax H3 を使用した作品です。OpenZhenZhen で元のプロンプトと生成例を確認し、創作の参考にできます。

嵐の屋根の上の忍者決闘 — AI video creation
嵐の屋根の上の忍者決闘

プロンプト

中国語プロンプト

19秒、16:9、超写实真人电影级武术动作片:暴雨中的古代日本城楼屋顶。使用所提供的身份参考图来确定成年女性绯红忍者的外貌;全程保持黑色高马尾、红色面罩、深红雕纹战衣、红黑分层护甲和服装不变。成年男性对手戴黑色角形头盔、黑面罩、厚围巾与黑色分层盔甲。双方各持一把完整日本刀,禁止变脸、换装、摘面罩或换武器。 0.0–2.0秒:腰部以上近景,女性在左、男性在右,双刀在中央交叉成X。立即扭腕加压,刀锋摩擦,火星与雨水向两侧及身后爆开,不触及镜头。摄影机冲向接触点,快速后拉并顺时针急转约80度展示全身,仅一次短促受控震动。 2.0–5.5秒:男性连续完成斜劈、横切、反手斩和直刺四击。女性通过侧头、转肩、贴刀滑开、转髋和低位滑步闪避,一刀距面罩约3厘米掠过。摄影机像第三名战士一样低位贴瓦横移,冲到肩后,甩镜捕捉下击,snap zoom近拍眼神后立即拉回全身,保持快速且空间清楚。 5.5–8.5秒:女性切入内线,连续拨刀、压刃、滑步穿侧、回身斜斩、低位横切和旋身上撩。男性用侧步、刀柄格挡、转腰贴刃化解并立即反切。摄影机贴男性肩后追踪;她绕侧时故意跟丢2–3帧,随后猛烈甩镜重新捕捉,并反向高速绕行约110度。刀锋接近镜头时迅速后撤,禁止穿模。 8.5–10.5秒:男性双手重斩,女性侧移半步,以刀锋贴其刀身外侧导力。双方全速接近,接触前约0.3秒降至40%速度显示距离、眼神和力量方向,碰撞瞬间恢复全速,火星与雨水向两侧爆开。加入两次极短硬切重放,总时长不超过0.6秒,分别为侧面近景和20厘米低机位仰拍;只是剪辑重复,不倒放、不重置、不产生分身。 10.5–12.5秒:回到连续时间。女性旋身卸力,男性从她身侧冲过。两人立即再次交锋:女性横斩被低位格开,男性反手斩被她后仰近失躲开,她贴地旋身扫刀,男性跃过并落地反切。摄影机高速横穿侧面,接触时推近,刀势展开时拉远。 12.5–15.8秒:硬切至女性三分之二侧面全身镜头。她左手压低日本刀,右手抽出一枚四角手里剑。前脚踩稳,完成一次有重量惯性的270度全身旋转:脚掌蹬地、髋部先转、腰肩加速、手臂延迟、释放时手腕爆发。摄影机反向高速绕行并甩镜跟随手里剑。飞镖横向飞行,几乎平行画面,绝不朝镜头而来。 15.8–17.8秒:侧面追踪飞镖,以额头高度直奔男性头部。他绝不挥刀格挡,刀始终低垂身侧。最后一刻双脚抓地,头颈和上身共同向后弯成流畅弧线,飞镖从面罩上方约2厘米掠过。近失瞬间约0.2秒降至35%速度显示轨迹,随后恢复高速飞出画面;摄影机推过他的脸并甩镜转向远处屋顶。 17.8–19.0秒:甩镜硬切至女性背后低位过肩大全景。她的红色马尾、背部和持刀手位于左侧前景;男性完整站在约20米外屋顶另一端,中间是大片湿瓦留白。两人低位戒备对视,暴雨、湿发、衣摆和围巾持续运动。摄影机推向她肩后,仅最后0.3秒完全稳定;不淡出。 保持真实人体惯性、脚部抓地、湿衣重量、头发延迟、刀剑质量、关节范围、雨水物理和自然运动模糊。摄影机低位、凶猛、贴身,使用冲推、快速后拉、甩镜、反向绕行和snap zoom;禁止慢速平移、静态中景、随机旋转或仅数字变焦。禁止镜头水花和水膜、血液、伤口、魔法、能量、瞬移、分身、多余人物、额外肢体、额外刀剑、多枚手里剑、武器变形、动画、游戏画面、文字、字幕、Logo或水印。始终保持清晰的空间方向与攻击轨迹。

英語プロンプト

19-second 16:9 photorealistic live-action martial-arts film on a rain-soaked ancient Japanese castle rooftop. Use the supplied identity reference image for the adult female crimson ninja’s appearance; preserve her black high ponytail, red face covering, deep-red patterned outfit, layered red-black armor and unchanged clothing throughout. The adult male opponent wears a black horned helmet, black face covering, thick scarf and layered black armor. Both hold exactly one complete Japanese sword; no face changes, costume changes, mask removal or weapon changes. 0.0–2.0s: Begin with a waist-up composition, woman left and man right, blades crossed in an X at center. They immediately twist and press their swords; sparks and rain spray burst sideways and behind them without hitting or coating the lens. Crash push into the contact, rapid pull-out, clockwise whip around about 80 degrees to reveal full bodies, with one brief controlled shake. 2.0–5.5s: The man executes four seamless attacks—diagonal slash, horizontal cut, backhand slash and thrust. She evades by tilting her head, turning her shoulder, sliding along the blade, shifting her hips and low-stepping; one blade passes about 3 cm from her mask. The camera behaves like a third fighter: low lateral movement over wet tiles, rush behind a shoulder, whip-pan to the next strike, snap zoom close on her eyes, then snap zoom out to full body. Keep motion fast and spatially clear. 5.5–8.5s: She enters inside his guard with parries, edge pressure, a side slip, turning diagonal slash, low horizontal cut and rising spin. He counters with sidesteps, hilt blocks, waist rotation and an immediate return cut. Track over his shoulder; briefly lose her for 2–3 frames during the side pass, then whip-pan to reacquire her and counter-orbit roughly 110 degrees. Retreat rapidly when blades near the lens; no clipping. 8.5–10.5s: He makes a two-handed heavy cut. She shifts half a step, guides his blade outward with her sword, and transfers force through feet, hips, shoulders and a sliding step. Approach at full speed, slow to 40% for about 0.3s just before contact to show distance and eye-lines, restore full speed on impact, and send sparks and rain sideways. Add two very short hard-cut replays under 0.6s total from a side close-up and a 20 cm low-angle view; pure editorial repetition, no reversal, reset or duplicates. 10.5–12.5s: Return to continuous time. She spins away as he rushes past. They immediately clash again: her horizontal cut is parried low, his backhand misses as she arches backward, she performs a ground-level spinning sweep, and he jumps over it and lands with a return cut. The camera crosses their side at high speed with push-in on contact and pull-out as blades extend. 12.5–15.8s: Hard cut to a three-quarter side full-body view. She lowers the sword in her left hand and draws one four-point shuriken with her right. She plants her lead foot and performs one weighted 270-degree full-body rotation—foot drive, hips first, waist and shoulders accelerating, arm delayed, wrist snapping at release. Counter-orbit in the opposite direction and whip-pan with the shuriken. It travels horizontally, nearly parallel to the frame, never toward the lens. 15.8–17.8s: Track the shuriken from the side as it flies at forehead height toward the man’s head. He never blocks it; his sword stays lowered at his side. At the last instant he plants both feet and bends head, neck and torso backward in one smooth arc, letting the shuriken pass about 2 cm above his mask. Briefly slow to 35% for about 0.2s to show the near miss, then restore speed as it exits frame; push past his face and whip-pan toward the distant roof. 17.8–19.0s: Whip-pan hard cut to a low over-the-shoulder wide shot from behind the woman. Her red ponytail, back and sword hand fill the left foreground; the man stands fully visible at the far end about 20 meters away, with broad wet-tile negative space between them. Both hold low defensive stances and stare at each other while rain, wet hair, garments and scarf continue moving. Push toward her shoulder and become completely stable only during the final 0.3s; no fade-out. Maintain realistic human inertia, foot traction, wet-cloth weight, delayed hair motion, sword mass, joint limits, rain physics and natural motion blur. Keep the camera low, aggressive and close with crash pushes, rapid pull-outs, whip-pans, counter-orbits and snap zooms; never use slow pans, static medium shots, random spinning or digital-only zoom. No lens splashes or water film. No blood, wounds, magic, energy effects, teleportation, duplicates, extra people, extra limbs, extra swords, extra shuriken, weapon transformation, animation, game graphics, text, subtitles, logos or watermarks. Preserve clear screen direction and attack trajectories.

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